I think due to their low ammo and fuel income, they were not THAT broken, but I still remember JP4 from med HQ, schreck blobs, ISG spam and JTs that pierce any terrain (even hills)
Since UKF is getting closer and closer to a balanced state, let's never forget the legendary early state of UKF aka the faction that Relic forgot to play-test before release.
To all the September 2015 veterans, who still remembers....
- bugged Centaurs that would kill a garrisoned unit within 1 second
- 160 damage Tulip rockets
- Emplacement brace with 0 seconds cooldown
- 1600 Health Churchills that required 10 penetrating AT gun shots to get killed
- Wasp and Crocodile flamers that killed any inf squad in 1 burst (all flamer weapons were OP at that time)
- Infantry sections that dealt 50% more damage per shot than they do today
- 40 ammo PIATs that would deal 40 damage on deflection and whose ground-attack range was higher than OKW t4 flak range
- 110 fuel Cromwells that have almost the same moving scatter like EZ8 shermans and same mobility like a Rallye Racing car
- Comets with same armor and even more mobility like a Panther, and whose main gun was as lethal as the one from Tiger; phosphorus shells that hard-counter AT guns and blind tanks
- Bofors supporting fire that hard-countered its intended counter: Mortars and AT guns
- 6cp turbo-fire land matress that kills all OKW HQs in 1 barrage
The good old days of PIAT blobs with Centaur rush and Churchill spam
Yes, it was the most broken thing this game ever encountered, but let's be honest: It felt so good to taste the tears of all the OKW volks schreckblobbers and LeIg spammers