So I recently I was browsing the coh2 Wehrmacht guides to look for inspiration on new strats. Didn't found any but I did found the great, now slightly outdated, guide on the ostruppen. I was completely forgotten about this commander existence. Now a while ago the osttruppen received some changes so I decided to give them a shot again.
(Changes were: cool down on start and slower re-enforce time, but they receive an shitty version of the lmg42 after bp3, correct me if I'm wrong)
Now I played a few games with this osttruppen doc and the other Doc's with prostruppen call ins. I found that that they could have some potential if they get a few small buffs. Atm u either have to really outplay your opponent or rely upon the enemy's stupidity to win with them. But against equal skill they are a bit a lackluster.
They were meant to be used in numbers and in defensive positions. The thing is if u want to get the most out of a defensive position u need to get there first, and in the case of ostruppen with significant numbers too. This is atm kinda hard to achieve since they have a cool down at the start. So usually they will arrive at the same time the enemy's first squad does so too. When this happens you are basically behind since u need generally 2 ostruppen squad's to fend off 1 enemy's squad. Especially when u have to attack, and can't stick in their position with cover.
Following that: u managed to get to a defensive position and u need to hold it, u need a way to re-enforce. This will be a half-track or a command bunker. Because ostruppen models drop like flies. Now the old re-enforce time was really to short but I feel the current one is kinda a overnerf. I feel there should be a solution in the middle.
Finally I think that ostruppen should receive their shitty lmg upgrade earlier. Maybe at bp2 or just add it as vet 1 or 2 of your prostruppen but also at the same time at bp3 because u will have to replace some of them at some point in the game . The main reason they need it earlier is because how will I otherwise pick a fight with allied 5 man dubble upgraded squad or 7man cons.
I think now is the time to take a look on osttruppen because most other axis units received some changes to make them a more viable option (assgrens, pgrens and even grens). I think osttruppen are forgotten or fall behind in this aspect. Which is a shame because it would add more strats to the game. Also the ostruppen docs don't contain heavy tanks (except lighting war, with ostruppen via relief infantry) so i think a few buffs wont make the doc broken again. You will have to shine with prosttruppen in the early and mid game, because u wont have any thing special for the late game. atm i feel this is really hard or near impossible to achieve.
In short i would suggest any combo of/ or all the followingen changes.
- Scrap the cooldown on the start on prostruppen, or make it 50% shorter. You need every second u can get in the early game to try snowball with prostruppen;
- Make their re-enforce time slightly shorter;
Give them earlier acces to there shitty lmg43 [dont buff it because a 6 man (normal) lmg42 squad would probably quite broken in those numbers]
- give them access to the weapon upgrade at vet 1 or 2 & keep also the bp3 tech requirement for fresh ostruppen that arrive in the late game.
- give them access to the weapon upgrade after bp1 or bp2
plz disccuss
Profile of |GB| The Lnt.599
General Information
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Post History of |GB| The Lnt.599
Thread: Can you count on Osttruppen?16 Dec 2019, 11:27 AM
In: COH2 Balance |
Thread: LNT. PRIDE POSTS PART 3: CEASARS AND LIEUTENANTS3 Dec 2019, 08:42 AM
Yeah Tiger Ace sounds like a REAL non meta... *sip* but but.. i played scavenge In: Replays |
Thread: LNT. PRIDE POSTS PART 3: CEASARS AND LIEUTENANTS3 Dec 2019, 08:41 AM
if u dont write kappa it aint sarcastic kappa ^^ In: Replays |
Thread: LNT. PRIDE POSTS PART 3: CEASARS AND LIEUTENANTS2 Dec 2019, 22:33 PM
That disgusting BM at the start tho develop a sense for sarcasm bruv ceasar is an sort of old nemesis, and he won always but this time he didnt lol. it was some friendly banter since i hanged on his twitch quite often when he streamed In: Replays |
Thread: LNT. PRIDE POSTS PART 3: CEASARS AND LIEUTENANTS2 Dec 2019, 21:31 PM
new tiger ace doc + scavenge vs ceasars/ares meta non meta > meta for ever In: Replays |
Thread: THE WAR AGAINST AD-BOTS26 Oct 2019, 12:24 PM
In: Scrap Yard |
Thread: THE WAR AGAINST AD-BOTS26 Oct 2019, 12:22 PM
Folks the situation is bad... Forums are being flood over by adposts even though the Mods are spitting out bans like quad m5 is spitting bullets. Today a new barrier has been breached by the bots, they made it to the shoutbox Its time for action, Forum Warriors, Mods & Lurkers we must join forces! What can we do about this? Maybe we could add more security like the 'check this box for not being a robot' kinda thing? Leave suggestions below, maybe we could make a community poll with the best options. In: Scrap Yard |
Thread: OKW 2v2 Question11 Oct 2019, 06:16 AM
Cheers for the advice man. Yeah i was also wondering whether the command tank arty call in would be any good at destroying B4s? It is very good at it indeed. Usually it should one shot and destroy the gun. I usually do it with va p4 since that tank is relatively small and fast. Hit and run but be careful of mines. Don't wanna get stuck on mines Infront of a b4 ^^ In: Strategy Desk |
Thread: Vs Falls as Soviets10 Oct 2019, 06:53 AM
I recently started experimenting with counter attack tactics Vs falls too and I would like to add my findings. The built I use is con max max mortar/zis shock shock tech heals some where in-between. At the point where he gets the falls you are supposed get 2 shocks and have them cooperate closely with the maxims. The maxims should suppress while u close in with shocks and guard the maxim flanks. I found that one shock should be able to stand up against 1 fall in most of the cases if I play cards right. With this I mean u should use any sight blocker u can to lurk behind with your shocks and then flank and shank (like ed would say) the falls. Use your smoke nades. U should not mindlessly send in shocks from distance unless u got your maxim backing up the shocks. Keep the maxims and shocks always near so they can help eachother. Now if all goes well u should be able to make it to 6 co where the fun starts. At 6cp both u and the enemy will have vetted elites when assaulting or being assaulted use the for mother Russia ability. This will give your units increased speed and accuracy on top of the accuracy bonuses from vet. Since falls have 5 vet levels and u have 3 u Will get relatively fasster to full potential of your units accuracy wise now add fmr on top of that and u have a solid anti infantry force. U just rush him and suppress the falls and if he sticks around to long he dies.(throw nades always slightly behind the fall so when he runs he runs into it). The one thing u should watch out for are blendcorphers when u rush then so look for throw animations. With this is should be able to hold off the falls and even wipe some if I play your engagement well. Preferably from close range ambush from a shot blocker. Late game falls get stronger with there vet and upgrades yet u have 6 man against there 4 which means that there does will drop down by 25% for each model drop u get. So keep the armour that u have by the time near to bring down fall models while keep executing ambushes or max/shock pushes.sent in recon planes to spot for falls in camo so they can't use their accuracy ambush bonus and prepare your pushes. If all hope is lost built a b4 and hope to wipe them that way xD best is to let the fall blobs get close so u have a better chance to hit.or make sure u get enough b4s so that u hit the blob eventually. It maybe worth to plant b4 further forward then u would with other howis. But still in a safe zone with a mine field around it. However if u dont wanna gamble get a katyusha. But if found if im low on mp and haven't TechEd I get 2 b4s for immediatet arty cuz then my Katy might come out to late. And b4 is always fun xD GL Hope I fixed most errors in post was typing from phone In: Strategy Desk |
Thread: $$ for replays and Massive Nexus Overhaul 15 Sep 2019, 10:05 AM
I know this is not entirely on topic, but im not looking for money and i thought it would be nice to have all replays in one forum thread when u come back so i thought i posted it here. So this is a game on AOD, (that i know your were also looking to improve and receive feedback), on the replay page i also posted some map feedback. just to illustrate my pathing points that we talked a while ago about. Only at the time i didnt have a replay to show u but now i do In: Map Sharing |
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Life is a big dress up party with the partysonsby: |GB| The Lnt.599 map: Einhoven Country1-1,114
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reason why the stuka dive bomb deserves a nerf. Kappaby: |GB| The Lnt.599 map: Road to Kharkov1-793
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