When your outnumbered and facing a lot of DPS with fragile units you have to use a LOT of micro. It's a different type of micro, but it's micro none the less. What the OP is talking about is macro; controlling a large force of units as opposed to a small one.
Let me give you an example, when your OKW PIV hits the field it will be facing a large amount of AT which means you need to be on the ball with reversing it and moving it around the field. It represents a very large investment which means it's loss is a big one. When you dealing with cheap spammable units one loss isn't a huge deal.
"spam" such as maxim spam, SU-76 spam, and whatnot is brainless because it relies on simply overwhelming your enemy through the shear impact of so much suppression/DPS in the case of maxim spam or barrage + AT in the case of the SU-76. When countered both these things fall apart and almost always result in a loss for the executing player; but countering them requires far more skill than executing them does.
Thank you for the civil conversation
Hello Alexzandvar,
Let's step back for a second and look at definitions. "Macro" in terms of RTS means focusing on your economy. Increasing your income through mining minerals or something, teching up, etc. to ensure you have the resources to build a large army. This is largely irrelevant in this game because your resources come automatically with capturing territory.
I looked up "micro" on urban dictionary (har har I know, but it's the best sources we've got for non-official words while also showing what the most widely accepted use of the term is through the rating system) and the top 3 definitions emphasize something important: Managing MULTIPLE UNITS. (Link to the term is at the bottom of my post. Entry #1 says "single units" which is not to be confused with "a single unit.")
Thus, by the sheer definition of the word, managing 2+ SU-76s requires, by far, much more micro than 1 Panzer IV. I was not talking about macro in my post.
Now I want to address the other part of your post. I'll ignore MG stuff since I made this thread to defend SU tank spam.
Being "on the ball" with reversing and positioning does require skill, but that all comes with the package of managing a tank. Every person who has tanks need to do that, or you're throwing away resources. I'm saying SU has to do it twice as much as Axis. No, I don't think it's true that you can sit a bunch of SU-76s in one spot and call it a day. Even head-on, if you leave your fragile tanks sitting like that, you are inviting the axis player to engage in his favor with his rules (if he's not bad). In other words, when he engages, your tanks will be in danger. Due to their fragility, one or more will die if you don't move and position every one.
And without escape/engagement mechanisms like combat blitz and smoke, SU has to be even MORE precarious in their positioning, reversing, and engagement ranges than Axis. Your argument that it takes a lot of micro to manage an Axis tank only further justifies my position that it is just that much harder to micro Allied tanks, instead.
Now you might be thinking, "How can they be forced to micro more than me when I have to deal with a wall of tanks and AT by being forced to flank and track the positions of every gun just to ensure that my one tank lives? It's too much!" Well, you are given the tools to deal with it. Their shots can bounce; yours don't. You have escape/engage skills, they do not. You are durable, they are not. And you only need to kill one or some of their tanks per engagement to come out on top.
Regarding the large resource loss that comes with losing your tank, I believe that is a natural price to pay for the "few but powerful" quirk of the axis powers. There is nothing wrong with it and it should be that way. Your post implied that, because Axis have a lot to lose with the destruction of a single tank, that they should not be forced to face a wall of enemy tanks.
However, I would flip that argument on its head and say that because they could lose so much, being forced to face a wall of tanks is a natural obstacle to overcome and should be expected when you roll out your first elite tank.
Sure, it's not as devastating when Allies lose one of their tanks, but that's because you're playing by a different set of rules. You can't expect to win by killing a couple Allied tanks like they can for you. You have to make them bleed with your superior tools that I mentioned above.
How do you get ahead as Allies? Pinch their few tanks in with good tactics and destroy them.
How do you get ahead as Axis? Bleed their tanks with your better ones. Bleed them until they can't bleed anymore.
I'm losing a bit of steam and I feel like the message got muddled near the end, but I hope it comes through.
Micro:
http://www.urbandictionary.com/define.php?term=micro