Double 222 can counter even soviet T3.
That's true, except for maybe T-70. I don't know why the 222 has such high penetration. |
Your post is really biased, but here goes:
1.Panzerwerfer is OP and also pins, but katyusha barely does damage and fires very slowly, also the katyusha doesn't pin and costs practically the same.
I agree, panzerwerfer needs nerfs, as with CalliOP
2.OKW gets free flame nades, Soviets have to research the slow-throwing molotov
What needs to change: either put a timer on the nade, makes OKW have to buy them, or both
3.Wehrmacht gets free panzerfaust, Soviets have to research AT nades and riflemen have to wait until vet 1
I think this one's alright, since Wehrmacht has no light vehicles that can directly counter allied ones
4. T-34/76 is in the same tier as panther, seriously?
Yup T-34/76 is shit and probably will always be
5.OKW can build all their armor in their second halftrack deployment, Wehr has to research, Soviets have to build all the vay for their weak tanks, Brits also need a lot of teching. And no other faction's Tank-producing building can lock down a teritory and serve as AA.
I also don't like how OKW's tier 4 building can easily lockdown areas of the map and get free AA. Reduce penetration, and remove AA ability, I say.
6.Panzerfusiliers are the only 6-man squad besides ostruppen, but they become elite infantry once they get G43. Also AT rifle nades.
Shocks, Guards, Conscripts?
7.Wehr sniper has the same HP as Soviet sniper, which is a two man squad. Soviet snnipers are just a MP sink, worse accuracy, and very weak.
Soviet snipers don't suck, Soviet T1 building does
8.Conscripts are the only infantry without a non doctrinal weapon. They are useless in late game because of this.
Conscripts aren't useless late game, just don't scale as well as other infantry. I say let them upgrade to DP-28s once you tech tier 4.
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I didn't say those don't need buff, they suck at all stages of the game except maybe you can counter a guy whose spamming like 6 kubels at start by goin mech but then again who the fu.. would spam kubels early game? So.. let's focus on this subject instead of changing it shall we?
My point still stands. Cav Company is one of USF's best commanders. Mines, Rangers, and a heavy tank (compared to other american tanks).
Rangers might not be the best call in infantry, but they still are powerful. |
Are you kidding, look at Recon and Mechanized Company. If any commanders need buffs, it's those. |
Where's the "No, because I'm stingy" option |
So, kind of like the V1 rocket from CoH1? Not a bad idea. Maybe a tad too powerful.
Will it have the red smoke flares wherever you target it? |
+111111 |
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I miss those settings. If optimization would be a problem, there could just be a "Disable weather effects" in the options. |
Rear Echelons use rifles, hence "Rifle Company" |