The funny thing is that these units were hardly adjusted. The Pershing was changed the most and it was not alone in the heavy tank adjustments. The same is also true for the jagdpanzer 4. While I have not seen the replays yet, I can say it is not these units individually, unless this is interaction dating back for years.
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: USF on life support22 Jun 2020, 04:15 AM
In: COH2 Balance |
Thread: CoH2's big gameplay issues21 Jun 2020, 21:12 PM
Move the p-grens and the MG 42 to t1, simple. In: Lobby |
Thread: CoH2's big gameplay issues21 Jun 2020, 20:31 PM
With my mod release, I try to adjust many issues but I am not trying to push it here. Big changes: Vehicle abandonment. People should not be punished or rewarded for the playing the game. This is uncontrollable RNG. The same could be said for both for main gun destroyed and well as slot item drops. I am currently recording matches with the recent tournament for my personal channel. The gameplays see like it is the same thing over and over again with minor variations. Many things and ideas can be used to spice it up. One man snipers should be changed. This topic along could use its own thread Ostheer's Teching could have another look at it. Battlephases should increase what is available in each structures and units upgrades rather than the current teching with extra steps. Also, grens should be in T0. Ostheer initial game is so slow and confined to a single style. Few doctrines 'fix' this issue thus reducing the pool of viable doctrines. Brits still need a non doc mobile mortar and late game arty such as 25 pounder emplacement. The mortar emplacement is no substitute. OKW's King Tiger is holding them back. Any adjustments to teching affects the king. Additionally, OKW does not have a dedicated anti infantry vehicle in T3. A short barrel p4 would help. Small changes The difference between panzerfussilers and volks. They are too alike. Partisans could be merged to one unit Stormtroopers Osttruppen's accuracy buff/debuff system Ostheer Puma should be non-doc Doctrines that need adjustment and reworked Anti-infantry doctrine -Shares 3 of the same abilities with both shock-rifle frontine and terror tactices. Two abilities overlap with fear propaganda and incendiary barrage. Soviet Shock Army -Do I even need to explain? Festung Support -250 Mortar half track and Left 18 overlap Encirclement -As much as I like the concept. It is generally not practical. It could rework to focus on the act of encirclement rather than when you make an encirclement. Infantry Company -M21 mortar halftrack and M7 Priest overlap Difference between the Easy 8 vs and the 76mm. Command Easy 8? In: Lobby |
Thread: Mod Release, Design and Live Fixes and Issues20 Jun 2020, 15:05 PM
Update on doctrines Artillery overwatches and other artillery actions that causes a Map Circle now are a slightly darker red to show the difference between them and Airstrikes. Zeroing arty now has a map circle Encirclement As much as I love Encirclement. In most situations, it is usable. Originally, the doctrine did not have camouflage and instead it had sprint. This ability was one of the most useful abilities in the game and not map dependent. Any sort of buff to the concept to of close the pocket in order to make is more applicable can easily make the doctrine overpowered. As much as it pain me, this needs to go.
Festung Support Lehf 18 replace with sprint -doctrinal overlap Anti Infantry Tactics Anti infantry as mentioned before, this doctrine has a huge number of overlaps with other doctrines. This doctrine has been reworked and is the following.
Shock Army Do I really need to explain?
Soviet Industry vehicle crew repair replaced with Soviet War Machine -doctrinal overlap Non doctrinal changes Capture points no longer provide sight Capture points now show their state when captured. Opel Blitz -setting up in standard points affects the entire team. Fuel points and munition points only effect the player. -reduced the income from standard point by half this because of the fact that opel blitz act both and munition cash and a fuel cashe income. -sectors are locked down while set up. In: COH2 Balance |
Thread: Increasing weapon traverse via a modifier19 Jun 2020, 19:44 PM
Bad news. I do believe the half track's 50 cal animation can only point forward, with 45 degrees each way. The pintel mount on the 'turret' can not move. You can make the gun fire when not actual pointed at the target. Funny thing, I could have sworn it could rotate at one point. Maybe it was broken at one point. Edit, looking at 5 year old youtube footage it appears not. |
Thread: Cursor being too small in 4K res19 Jun 2020, 12:18 PM
This program may help: CursorNode.com The problem is that I can not find the company of heroes 2 cursor to change it directly. In: COH2 Gameplay |
Thread: List of my Suggestions for Balance with reasoning19 Jun 2020, 02:26 AM
1. can’t be coded. It can be coded, benefits are negligible. In: COH2 Balance |
Thread: Mod Release, Design and Live Fixes and Issues18 Jun 2020, 22:30 PM
Probably not right now. OKW needs the Leig as indirect right now. In: COH2 Balance |
Thread: Mod Release, Design and Live Fixes and Issues18 Jun 2020, 22:22 PM
small update weapon crews, except UKF, now use handguns to properly convey their damage. Arty auto fire rate of fire reduced Ostheer's FWD retreat point uses a sire model and off center when activated. JulianSnow suggested the Ostheer's Armor commander could work around upgrades instead of a OKW varient. I think though I might have gone overboard. Armor Commander -Starts as a short barrel P4 with 800 health -Aura Removed -2 upgrades available
In: COH2 Balance |
Thread: Mod Release, Design and Live Fixes and Issues17 Jun 2020, 13:22 PM
Also, update UKF and Soviet light infantry has undergone some changes to make them for different Arty auto attacks no longer auto attack units in command sectors Fixed issues with partisan SMGs and when reinforced and now they will respawn with a random smg. They could have 4 mp 40s at one point, then they could have 5 grease guns. Partisan cost increased to 270 from 260 Command points required is now 2 from 1. Fixed an issue where pathfinders reinforce cost was munitions. Experimental idea: USF has a causality recovery station that can be built by medics. Each causality recovered provides 15 manpower. In: COH2 Balance |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-869
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,170
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-733
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,085
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon