I agree with Aerohank. no matter what part of the battle i always get at least one m5 quad because its such a god damn good support unit.
Katitof you dont understand the value of this unit it seems |
What passive aggressive? Just read whatever everyone else is writing in this topic. Flacktruck is fine and your argument is flawed.
great arguments there mate. if you have nothing useful to say then dont post this shit. |
Well, the fact that you said that flak HT being the meta is me flat out lieing, proves that you have absolutely zero idea about 1v1 , and 2v2 pretty much. Perhaps not this patch, because of soviet T3 and stuart changes, but before that flak HT was in almost every game.
Yes USF can support his flak, and OKW can also support his flak. You were the one that said the USF AA HT shuts down the flak HT, you were the first one that compared these units in a 1v1 situation.
Fact is supported OKW HT> supported american HT. They get raketens and shrecks, while USF gets only zooks and no atguns, unless he goes captain after his HT or airborne company.
Plus the OKW AA HT is way more lethal againts infantry. Once the OKW AA HT gets to vet 1 there is no contest, he can just pop smoke and attack ground, and USF aa ht cant do anything because it cant attack ground.
Well i have played 100's of 1vs1 and 2vs2 and varied streams from high level player and rarely see them. Thats because the damn thing glitches far to often and hit the anthill instead the troops behind.
And your correct, on a purely defensive note the supported okw flaktrack will win. but only on a defensive position. Anywhere else it loses. you take the FT aa and you lose the map control it is that simple. |
Would be p cool if the AA HT's got 400 health and Ost got the Pak moved to T1 so all factions have access to early AT and can counter the HT's but they could still remain useful.
No, they cannot. Volks are a joke that exist only to carry around shreks.
support them with the sp's and kubel then. |
So.... you gonna make another AI unit when Sherman strikes at you?
I didnt think i said that. but in the okw's case shermans are not that relevant because volks have shreks they are not in danger from an early game sherman. with the okw you need to understand what your opponent is going to do because if you make the wrong choice you will not recover from it.
for the ostheer its different because they dont have shreks in abundance and the stug is only half the price of a single jp4. |
If this is true, why does the entire 1v1 metagame of USF vs OKW centers heavily around the OKW flak trak? It has been ever since the ober nerf. After mg-34 buff and stuart buff it's been a little different, but you still see flak tracks bought very often at top play.
flat out lie. you still have infantry that can stand up to rifles like fsj fusiliers and with the support of the jeagers even volks. and while obers are a bit overnerfed and need a mp reduction its doesnt change the fact they are still potent ai. and why take an aa track when you can get a luchs. and volks by themselves can still handle early game by themselves so no need for an early flak.
If you think the USF HT shuts down the OKW flak HT you are being terrible, as even 1 shreck hit will make the OKW HT win. Please support your light vehicles with infantry or anti tank guns.
and the usf of course cannot support his flak . this just insane logic here when people always put 1 unit against an entire army and then say that 1 unit is (un)balanced because it cannot face said army.
Buffing it would screw up the early game dynamics for absolutely no reason.
perhaps
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You already have blob of Volks/Fusiliers, MG, Leig, so you don't need more AI, while well managed Sherman can wipe each squad one by one if you don't have any hard counter.
And the usf doesnt have bar blobs or the su shock and guard blobs? your still making very shitty examples. |
What about JPIV hitting field before Sherman? By that logic, JPIV is broken as well.
very shitty example . when they arrive the bulk of the army still consists out of infantry.
The jp4 can only counter the sherman the m 5 quad does not only counter the aa track but also the whole army german army. |
Whole point of Captain tier is to counter mech. Even then Puma is a good choice assuming your not beelining flak HQ.
They go LT>build Flaktrack
They go CPT>build Puma
I agree that vs Sovs Flaktrack is very risky, but idk what to say.
you do realise that the usf track completely shuts down the okw track. and the okw track isnt useful against the brits either im speaking from my alpha experience. |
A move and it sets up on the move, try this
dont use bugs for balance. and this bug has questionable value as your aa ht will simply continue sliding to any infantry until its 4 second setup is complete and usually right into at nade range. |