Yea, fucking stupid Manpower requirement for tech ups. |
I also use classic hotkeys, but, for me, I don't find U inaccassible, it is frickin Numpad 0 for goddamn tactical map that annoys me. |
Hold on, doesnt squard attack single model? Whats the point in focusing in some model like you've told and the present system?
In current system your squad just randomly fires upon random models causing maybe all models to be damaged or to only to be one. |
That would be nice, but weapons just go to another model. A brief moment of lower DPS with such complex mechanics. On the other hand units like jager-inf and pathfinders will become stronger
It's not that simple. You just drop a model faster no matter the weapon he holding is, which means you achieve advantage by limiting that particular squads DPS, just say Sturmpios one model which means %25 incoming DPS gone. |
Well, microHYPE intensifies.
What about targeting an exact model with your own skills? I would say yes.
Just imagine, you want to win an engagement not due to the pure RNG but your skill also so you immediately have your squad firing against the model who has the ZOOK, BAR, LMG42, LMG34, or out of cover. You seek to reduce your opponents DPS first. And if you choose an exact soldier with that regard you commit a handful of time to do some shit and microing and stuff.
But in some cases you shouldn't want to focus fire on a model(low hp squads, catching retreating squads etc.) When so, just don't click on a model but instead click on their insignia(emblem?i dunno) above or maybe spray your mouse onto them to randomly fire at them.
No accuracy bonus whatsoever with that thing, just dropping a model faster.
Relic pls.
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A triple In Extreme Difficulty'ed VET3 Grenadier with LMG42 is nothing but Kreygasm. |
Perfectly fine unit. |
Osttruppen is wonderfully balanced, Sniper with Osttruppen is plain broken tho |
Title says it all, It'd be so good to see units fighting in close quarters in rubbles in buildings, that'd promote the versatility and utility of certain units as well as the game's attractiviness,and some maps would be better tbh. Buildings could be mined, booby trapped rooms and maybe long halls for mid-long range fighting. |
Side armor needs to be implemented, even if that'd be a major buff to Heavies.. |