Cromwell is better than p4 -and by what logic.
Yes, this is terrible! By what logic do the Brits have no rocket artillery! By what logic do the Brits have 0 blob counters and no snares? Want to go on with your logic? |
There are few people who enjoy RTS and even fewer who enjoy fighting against human opponents. Things get even worse because CoH does not follow the "traditional" concept of Starcraft, Age of Empires, Empire Earth and C&C (etc.). |
MM is just fully retarded.
Also, axis are op in 4v4, thus many bad players playing wayyyyyy above their rank.
Nice signature. |
Similiar experiences here... I´m not sure whats worse, base howitzers or this building. |
Most important thing, like in most life situations, is the will to improve, to win and eventually to sacrifice some of your "feeling good/relaxed while playing" attitude. If you are too lazy to learn using hotkeys you won't improve on that level, no matter how many hours you play. Same for everything else (mostly). |
Who needs Spotting Scopes if you can have a Tiger Ace:
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In other words, what you wrote, does not explain, why in your opinion, a bonus on damage of Avre shot against a Schwerer Panzer Headquarters would upset balance.
It's already doing bonus damage. (600 vs. normal 480, if I'm not mistaken) |
Imo realism or historic accuracy and balance are not conflicting concepts. In addition the closer one can get to realistic behavior or historic accuracy the better because it increases immersion and make the game more realistic.
So we lost, because Hitler was a terrible axis fanboy, had bad teammates and couldn't counter the T-34 spam and USF blob? |
I created a google spreadsheet according to this topic.
https://docs.google.com/spreadsheets/d/13Uck1ZmE_b0xIM7Kbf9qzTfs8huKqay71ytluevn0wM/edit?usp=sharing
The map pool definitely needs a rework so we should work on it and send Ill send it to Relic next week.
We can also discuss some needed changes there, map reworks, maps which should be added to the game (from steam workshop)...
Everyone who wants to support that little operation can send me his gmail address via PM and Ill add him to the spreedsheet.
Feel free to leave your opinion on the current state as a comment.
Thanks!
Lets make 3v3+ games more enjoyable
A lot of maps are described as too big for 3vs3, such as General Mud, Steppe or LaGleize. I personally find those maps ideal for 3v3. They have changing battlegrounds, require teamplay and capping power is still relevant. |
I think he is referring to the axis tank advantage caused by fuel caches.
The axis tank advantage has it's roots in the lack of flanking abilites and many players being jammed together/fighting over a few points. It favors frontal engagements which the axis are best in, thanks to superior long range units, MG42 and high frontal armor. |