guys i think i probably understand how it work now ,it's the molotov what gain conscript a veterancy so fast in early game so they can be brutal in mid game
Oh by the way it's 1 hours long game
Profile of LimaOscarMike
General Information
Email: znynfuraxb93(mgh)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(mgh)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
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Post History of LimaOscarMike
Thread: 105 killed with 3 conscript29 Jul 2017, 14:16 PM
In: Replays |
Thread: Conscript with combined arms 29 Jul 2017, 10:40 AM
never thought conscript can be this good with molotov ,even had almost 70 kills. T-34 ram still being T-34 ram In: Replays |
Thread: FBP ISU+maxim27 Jul 2017, 04:51 AM
at first i think i would go maxim a move to test if FBP maxim can retern to the old meta again but i lack of manpower from 4th penal that im testing new penal snare but lone maxim still provide really good result and effective ISU-152 i dont know if this unit have reduce their reload time or not but new HE round work really well while provide same old AP round that capable enough to keep medium armor at bay In: Replays |
Thread: Coh 3 - Night Time Mechanics24 Jul 2017, 09:31 AM
we used to spend manpower for firesource then they knew they fook up so it free. we used to have free firesource but you can't build while it snow so they let you build fire anytime. and finally they know it effect too much balanced so they remove it -Cold Tech In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)13 Jul 2017, 20:05 PM
the main problem for Perimeter Overwatch is they stop firing as soon as enemy decap territory ,it's should help us protect or even regain those frontline it's ok for how cheap it is but they really easy to stop atleast incendiary barrage still deny the area even if they repostion In: COH2 Gameplay |
Thread: Heavy aggressive OKW11 Jul 2017, 21:22 PM
i barely have room to breath ,dont know if it is something new around here so i wanna share some In: Replays |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)10 Jul 2017, 20:07 PM
yup they got their new game dying out there COH2 are alive for 4 year Feelsgoodman and perhaps Feelsbadman In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)10 Jul 2017, 19:57 PM
try to patch without proper testing and feedback ? that sound familiar that really remind me of something ,like when COH2 got a unit that wipe withtin 2-5 second -Patisan -molotov instance wipe Ostheer bunker , OKW incendiary nade (dont ask how pain this one was) -SU AA halftrack instance pinned -Ostheer instance lose to early game riflemen -Scott force squad to clumbing and wipe with 1 shell -sherman HE round 1 shot 4 men squad -packhowie 1 shot 4 men squad -lone M10 always win against lone KT (i wish my PC can handle replay funtion back then ,got plenty of it for trending and what funny is my brother dont really good at COH2 and thing like this happen) -Falls with FG42 (old one you knew it) -Flak HT -Flak emplacement -LMG-34 act as high DPS sniper (if RE pick it and fight with non LMG-34 ober RE will wipe them within 5 second) back then you can test it by drop paratroop on Ober head and i'll bet you none of them alive after touching the ground -MG-34 (after buff) -luch -Vicker range -UC warp -AEC with better sherman turret -Bofor (enter garrison while under bofor fire is instance lose) -brit AA tank (same nightmare as bofor back then) -sten with surpresser -AVRE ignore shot blocker But i wont blame relic much for not having community to help them but they really bad for release those thing even after alpha test And these guy already answer that they just want to try this that those to see if what cause balanced to be so bad and this shit does cost a lot of time and man resource ,so if that day come the day that they will need to handle community balanced patch again they can went back and analyse from their own work (if that ever happen). I always believe this is another GG balanced mod except there is an anouncement from relic In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)9 Jul 2017, 23:02 PM
are you guy have any plan about revamp any stuff (perhaps useless waste of time lol)that lack of dept or not because balance stuff being first priority , i mean after all those balance are done like USF lack of dept which some player like luvnest used to complain about riflemen overshadow elite unit or elite unit for example ranger to paratrooper which ranger seem pretty much like riflemen with thompson rather than being elite like paratrooper which had their own role like set up explosive also have their own ability (which come from upgrade). In my opinion it would be good if they can have fire up or some babysit ability like heroric charge to feel more seperate from riflemen and another thing, artillery i dont know if they actually have scatter as small as rocket laucher but back in vCOH when arty shell drop near your head you die but somehow in COH2 they dont and to me it pretty much look like when rocket project tile drop near inf models exactly but that shit does cost some damage when it land near models ,so i think perhaps it's would be great to rework artillery and make them only fire 4-5 round with bigger explosion (and this explosion better be more than illusion) plus long cool down just like indirect fire like land mattress ,so OKW building can no longer get deathsentence for not having Ost with stuka bomb ability also so they can actually act like area deny tools. Right now we can just stand still through arty barrage fine no problem i really think when relic fix their stuff they just tune that up half of it tune that down half of it that why we have arty that only work with cheeky kill through FRP but can't even force MG to move except you like to pray for RNG In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)9 Jul 2017, 15:19 PM
I think the mod almost is complete, now what is next step ? There is no next step except Relic decide to look after their game and somehow just somehow they call for community again In: COH2 Gameplay |
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