Okay so something really weird happened.
http://www.coh2.org/topic/31303/best-ideas-you-ve-heard-today/page/1#post_id290670
Here is the original thread. I initially created in the Lobby section because it's about game design and not that much about balance, and a moderator moved it to the balance section. And then, another moderator locked it because it should have been in the Lobby section.
So moderators, please, make a joint decision on what to do with my thread before taking action, thank you. That costed my thread valuable time which could have been used to generate traffic.
The rest of this post is copied from the original post.
And after you read them you'll be like, wow, this is common sense, why didn't we lobby for these ideas long ago?
1. Replace T-34/76 with T-34/85
It's year 1944. Germans have their 1944 units. T-34/85 has no reason to be doctrinal. It's a horrible design decision to have a direct doctrinal upgrade to a stock unit. It's better and more expensive than the Panzer IV, so what? The 76 is utterly useless against any other medium tank, and it is outdated in the game's premise. This simple change would fix a lot of what is wrong with their Soviets, and would finally shut up the "But Soviets are meant to be doctrine dependant, that's why their original units suck!" crowd. And what do we do with the obligatory call-in doctrines that feature the 85? Replace it with a command 76 with offensive bonuses. So now Soviets can finally find options in other doctrines and not be forced to pick either Counterattack, Urban Defense on an urban map or a call-in doctrine everywhere else.
Preemptive answers to expected questions:
- T-34/85 is currently balanced against Panzer IV. All this will change is that it will be more widely available and not tied to a few doctrines which people have to use to have a fighting chance anyway. If anything this forces people to tech up for the 85, and makes T3 somewhat usable.
- No it doesn't replace SU-85. Even if it did, it's not worse than when the select few crutch doctrines always replaced SU-85 instead of a default unit in another tier being a sidegrade to it. SU-85 may have been made obsolete by it in real life, but in game it has better weapon stats and is more suited to the anti-tank role. It's a different unit, the 85 is just a T-34 with a gun that doesn't suck.
- T-34/85's counters won't change, there will still be Panthers around as well.
Summary of benefits:
- Soviets are no longer as dependant on call-in doctrines.
- Soviet T3 is less miserable. T-70 and M5 still need looking into however.
- Soviet T4 isn't the only option if you didn't pick a call in doctrine; T3 actually has a good vehicle that can deal with tanks now.
- Keeps Soviets from skipping tiers as often as they do right now; and gives them a reason to backtech to T3 if they teched to T4 in the first place.
2. Remove OKW's income from Caches and reduce income from Airdrops
This should have been common sense. OKW was designed with the inability to build resource caches in mind, so it is a straight workaround to give them that ability. Meanwhile the salvage ability is really bad; it is good for team weapons (which arguably could be captured by volks and used to better effect than a +5 fuel at times), but it's utterly useless when salvaging a dead IS-2. The salvage ability should give more when salvaging vehicles and scale with larger vehicles; with the M4C Sherman un-salvagability bug fixed.
Another problem is Luftwaffe Supply Drops, the OKW resource penalties should be applied to these. Zero reason they should fully benefit, and it kinda hurts inside that people didn't lobby for this eons ago. Did it really take me to point out that OKW shouldn't benefit so much from caches and Luftwaffe? Or am I yet another clueless nublet thinking he can change something so blatantly obvious? I mean right now OKW gains far more resources from caches than they do from salvaging and that is insane! Coupled with the lack of effective light vehicles on the Allied side (those who are effective like the Scout Car and AAHT are still built only once), you'll very rarely get to actually use the salvage on vehicles mid-game, and when you do get to salvage an IS-2 late game, it surely shouldn't give you just 5 fuel. It would also simultenously fix the problem of OKW tending to lose the game if they lose too many vehicles; if I could safely salvage my dead KT for more than 5 fuel, I would stand a better chance of a comeback. And that KT wouldn't hit the field so ridiculously early in the first place.
Discuss.