If you don't me as well giving advice on this. Will take a gander later today |
The main thing is USF is assuredly the weakest faction in game right now. They can work but with OKW and OST changes they have no strength even in early game. Thanks to OST manpower, MG42 buffs, and 222 changes USF is basically fighting a uphill battle. If you win your side you can win but it really is up to your Soviet teammate to keep you in the late game. If you don't have a good teammate your micro better be top notch. At least getting games with enemies and teammates around the same skill level now which is a small comfort. |
That was why I suggest Aimed Shot disables turretless tanks guns earlier as transferring directly from Puma's Aimed shot would stun the turretless tank for the same time as TWP. Disabling the turret would be simple and effective as this could help circle strafe enemy tanks quickly nicely while leaving the enemy player to actually be able to have some counter play. |
I do recall that in WFA beta the 50.cal had Armoured Pierecing bullets similar of that of the MG42 Incendary Rounds expect at Veternacy 0. I really liked this idea as it did provide LT tier some light anti-vehicle play against OST and OKW. Right now, even with veternacy 3, a 50.cal does poor damage against enemy vehicles. Rather a pity considering it shot 12.7mm rounds.
Just like the DShK AP rounds, they are simply are worst than the MG42s Incendiary Rounds for whatever absurd reason. I would like to see Relic test it out similar to the mod of July 21s. Give it back AP rounds starting off or unlocked past Veterancy. Damage and pen should be that of MG42s Incen. rounds. Let players test out Sept 3rd changes in a mod to see how much it'd effect the game. |
I recall giving this suggestion in a earlier TWP thread but redesign TWP into Aimed Shot similar of Puma. The current issue of TWP is that it allows no counter play to it. If a enemy manages to hit your tank, you can't move, fire, or retreat providing a frustrating experience. If smoke of mortars initiated quicker and didn't bug out than that could potentially be a fix for Soviets but for USF...... For the Aimed Shot itself it would vary from tank to tank.
Turreted Tanks would be unable to move their turret but this can be countered by moving the tank.
Non Turreted Tanks wouldn't be able to either fire their gun (but still be able to move, can pull back.) or reduce range of gun. (Now this is interesting as it would make the enemy TD more vulnerable to counter attacks considering the closer range.)
TWP be still useful and deadly but enemy players can counter it with smart positioning.
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Thread: Replay?9 Aug 2015, 06:21 AM
Of what game modes are you looking into gent? I suppose I can scourge around and find some for 1v1 and 2v2 if you so desire. |
I would like to see REs be given a special 30 munition mine that is basically a smaller tellar mine. Doesn't get set off by infantry only vehicles and causes engine damage and around the same damage of the Soviet mine. If USF gets a cheap anti-tank mine, I'll be happy. |
Thank you for data Elchino7, quite a interesting chart as it shows less armour results in greater chance of penetration. Maybe Mark Target should decrease that targets armour as you said it would help out some off map abilities like IL-2 strafe with penning German tanks. I also assure you that I had no intent of stealing your idea haha. But on the chart it does certainly show a clear line with bonus damage and bonus penetration. Seeing that I feel it would be best considering how low the stock penetration of Soviets are. Particularly of the T-34-76s. Even if damage and 35% pen chance are the same number of shots when you throw in RNG it all gets thrown out of wak it terms of bonus damage. Of course it is the average like you posted.
What of PV Mark Vehicle? I am not familiar with that ability unless you mean Command Panther? That is quite the combo I recall basically two shot a KV-2 but it is a rare combo simply due the fact of needing two doctrines. Also of requiring a coordinated team but I am not saying that should be looked at as well. Considering I play every faction I would like to see things be given and taken from both Axis and Allied for a more even battlefield.
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I would like to see it be given to REs. Make them a cheaper but worse Assault Engineer squad that can do respectable damage at close range but worst at mid range compared to Assault Engineers. They'd be useful as a cheap flanking unit and it would extend their usefulness behind the early game in terms of Infantry combat power. |
I would like to see the Panther Mark Target get tweaked as well due the high penetration of Germany weaponry. It's rather harsh give most of Allied tanks relative fragile armour. With the bonus damage OKW tear through those affected. But I'd suggest that be another topic considering this is of the Soviet Mark Target. |