Alright, so. Thanks for sharing! I’ll just say before I begin that 4v4’s give a really poor sample of play and make things difficult to breakdown. There are just so many factors involved it can be difficult to really draw any causality, and organized teams that work together towards a strategy will immediately have a leg up on 4 players cobbled together.
Firstly, personally I like to veto Steppes for exactly the reasons you ran into after around 17 minutes. The Allies can really get bogged down as the frontlines get drawn out, and eventually choked out by a defensively oriented Axis team, but you guys did well to avoid that situation by pressuring the north and pressuring both flanks around the center.
I found your opening was… risky. The 3 Maxims can really be a liability if you lose your handle on them early and they really lose equity as the axis grow into the game, but you did well, only getting outflanked once, and you were always able to repulse the axis pushes with the help of your team mate just before you hit the breaking point. Well done.
I especially liked how you counter attacked after the engagements calmed down, took advantage of their overextension, took the fuel, and held it down, especially your use of mines and demos, that showed good wherewithal to dig in.
Here though, I think you need to make some adjustments. Firstly in build: although your build synergized well with your USF teammate and fit your position on the map. I think you need to think a little bit further ahead, the 2 82mm’s you requisitioned were fairly ineffective, and a 120mm would likely’ve paid more dividends. I would have also liked to have seen an ATG. With some cooperation with your team mate, you could have in all likelihood ended this game at before 12 minutes by taking down the Battlegrouppe HQ across from you, and if that failed, you would still have the gun ready in case you are repelled and needed to dig in, in preparation of Axis armor. Secondly, when you decide to consolidate, make sure to pay attention to your firing lanes on your machine guns, when the axis did counter attack, they really caught you off guard and were able to slice through your defense because of the holes. This rout was also exacerbated because you had sort of half-heartedly committed to holding a bit of an offensive corridor on the island. I would recommend, especially in large team games, to learn the maps and commit your entire forces and effort to your portion of the map, unless of course you are a team and can effectively organize and coordinate your forces.
I would like to take a moment to go back over your build because you mentioned, “I failed to be effective with my infantry” and this was simply because you didn’t have any. I liked your defensive oriented play, I think it would have been best to stick with what was working for you. By calling in your guards squads you ended up being stuck in a situation where, although you have a combined army it ended up being a bleed on your attention, manpower and was not specialized enough to be entirely effective AND, the worst of it all was, it hamstrung your main fighting force, the tour de force of your army, the T34/85’s until 34minutes, which could have really been a death sentence, at 34minutes, you need to have multiples of them, not be merely thinking about calling in your best units.
Otherwise, the game got very stale and bogged down in the late game. I suppose you had some options: shifting to the island, perhaps getting a spotting unit and creeping forward to their position across the fuel, but given the build you utilized and how the game grew, staying put and trading blow for blow was probably your best choice, and the game played out from there.
So really, I mean, you were entirely sound, I would just focus a little more on thinking about how you want to play, sticking to that, and streamlining your build to focus on your strengths instead of dabbling all over the place, and as well, this helps you from making a few micro mistakes, like your strange mortar push and losing a few squads here and there. Pretty unavoidable as the game goes on and exhaustion sets in, but still, these mistakes can be limited by coming in with a sound strategy, focus and sticking to it.
I’m sorry this review wasn’t more comprehensive, but again, it’s very hard to suss out an individuals impact in a large team game like this. I hope you found what little I was able to provide helpful, and if there’s any way I could improve my feedback, please don’t hesitate to tell me!
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