i've been enjoying armour in 4's.
send my RE squad to an important structure or point
AE
Rifleman
Rifleman
Rifleman
Cpt. or Grenades if i don't get where i need to in the early game/need to counter attack
Stuart
M10
Bulldozer
Jackson
I've personally found infantry company to shine this patch. LT -> M20 -> MHT -> .50 (to cap building) -> AMBU -> MJR. Lategame, 1 Scott + 1 Jackson seems to be a good armored force, since the majority of my army will be tied up in infantry.
The Mortar Halftrack let me skip grenades, and the aggressive opener forced my opponents to get mortars and also delayed their aquisition of territory. This strategy works with the captain as well, but I find that the forward retreat point is integral. If you lose territory, it becomes a bitch to recapture.
mind if i blatantly and shamelessly plagiarize this? i've been looking for a way to make infantry work since WFA alpha, and this in principle sounds really sharp.