Man vCOH must have been terrible! lol
AT guns and MG's should have to hard cap, meaning stop and raise the flag instead of just being in the circle, and they shouldn't be able to fire while capping. vCOH had this right and COH2 totally removed a very important strategic decision because like all things COH2 they want you to have your cake and eat it too.
Capture rates also varied more heavily there with plenty of examples that capped (or could at some point) a good bit faster, and weapon teams were a bit cheaper with taking up a lot less population. Certainly obvious that it
could be replicated again, though.