I think 2v2 balance is the worst I have seen since i begun playing this game ( since like January of this year ).
Allies are zombie brainless mode atm in team games. ( my opinion ofc).
Doesn't help that there are few relatively balanced 2v2 maps on top of the faction balance issues.
Profile of momo4sho
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Post History of momo4sho
Thread: 2v2 is done4 Nov 2015, 23:26 PM
In: COH2 Gameplay |
Thread: Blobber gets rekt.4 Nov 2015, 00:55 AM
requesting ban on OP. ( at least from posting replays ) In: Replays |
Thread: Petition for sloth emote on .org3 Nov 2015, 20:52 PM
dude sloth is like the perfect emote. We don't need a serious poll considering there is very little opposition to it. Kluge you snake its literally just OSsloth thats all In: Scrap Yard |
Thread: Petition for sloth emote on .org3 Nov 2015, 00:43 AM
58 votes for a sloth emote. Ami where you at tho ~ OSsloth ~ In: Scrap Yard |
Thread: CieZ's State of CoH 2 - November 1, 20153 Nov 2015, 00:42 AM
Rifle blobs don't really exist for the majority of high level USF players. Sometimes yes, but usually there are 3-4 rifleman coming in from various flanks with nades and HMG's are more of a liability in that scenario since they get quickly wiped and stolen. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 23:10 PM
Zarok, you are wasting your breath trying to explain something ridiculously simple to pseudo intellectuals on this forum. They have a position, they wont change it no matter how much you explain to them clearly and concisely. It really is pathetic, but unfortunately thats the case. Anyone who doesn't see rifle flamers as the main problem in rifle company, I have no hope for you. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 04:11 AM
Response: Gonna try and make this short and sweet. 1. Yes flamers are a problem vs. regular green cover. The damage output is way too high. This problem is especially highlighted vs. USF Rifle company, where you cannot use green cover against their standard mainline infantry, its actually insanity. 2. Yes, pak howie/leig/ MHT are brainless units that when spammed, reward people who can't be assed to get better at the game because they got easy and effective units like the ones mentioned before. I agree 100% with Ciez' suggested changes. Can't count how many games I've had in the past week where I play vs people who make multiple ISG's and mortars that do the work for them and then say "they have no other option". It's quite pathetic really. Let's give them another option, remove the crutch aspect of these units so that they can actually improve at the game. 4. Remove loiters sounds like great idea to me. Implement skill shots, then you actually have to use part of your brain rather than drop it in a high conflict zone and either watch it get insta shot down or rape everything. 5. Abandon has no point being in the game. Out of control is ridiculous because in many scenarios it allows your tank, that should be dead, to get one more shot off to finish off the opposing tank. This is also prevalent in the new cooking off animation, where the tank dies but is "alive" for a brief moment. This punishes calculated plays where you risk your low health tanks to finish off your opponents, only to have RNG punish you. Has happened to me many times. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 03:00 AM
I think hes being sarcastic jaedrik, if not then.... In: COH2 Gameplay |
Thread: Petition for sloth emote on .org1 Nov 2015, 22:12 PM
I get this is a trollish petition at best, but cum awn guyz, don't rig your polls! This is as real as it gets. #sloth lives matter #down with the hypocrites #OSsloth In: Scrap Yard |
Thread: Petition for sloth emote on .org1 Nov 2015, 10:52 AM
There are no downsides to this. Add a sloth emote please !!!! ~ signed ~ ~ OSsloth ~ In: Scrap Yard |
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Latest replays uploaded by momo4sho
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