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Post History of momo4sho
Thread: Invites for Relic tourney9 Aug 2016, 03:12 AM
Paula is an ass and we will not be working with him again In: Lobby |
Thread: Invites for Relic tourney9 Aug 2016, 02:50 AM
People who didn't participate in the entire process wouldn't know squat, its to be expected. Don't be too harsh on em. And I will definitely be participating since im an invite In: Lobby |
Thread: Invites for Relic tourney7 Aug 2016, 21:59 PM
![]() In: Lobby |
Thread: New Relic Tourney: War Paint Championship Series2 Aug 2016, 06:45 AM
If they don't count the previous sales from the release of the skins then we wont reach any of the cool milestones lol In: Lobby |
Thread: Why? :'(21 Jul 2016, 00:46 AM
I don't really post often but I wanted to jump in this discussion if I may. People can have a different definition of "dead". To some it means the game lacks a reasonable capacity to progress or improve further. Which in this game, I personally find true. [ Stale metas, worst balanced maps out of any RTS game I've ever played, RNG being unreasonably powerful enough to spiral things out of control ]. For others it's just about numbers, " if the game has "X" many players then it can't possibly be dead" sort of argument. At the end of the day, the meaning of this statement depends on the person. But let's make a few things clear. The numbers people often quote from steam charts count EVERY person that launches the game, it doesn't mean they are playing multiplayer against other users. In fact, a significant amount of them are doing campaign, case missions, ardennes assault, playing vs AI, also doing automatch with other players vs AI, working on mods, ETC. ETC. Another thing, 1v1 is most definitely dead. Just go to spectate and count of the number of matches at any given time. I would estimate there are no more than 200 UNIQUE players playing this game mode. This is pretty abysmal for a RTS game released in 2013 when you compare them to older games like WCIII, AoE, ETC. Higher player game modes are a little different because they require more people to create, so they do have considerably more players. Let's examine another aspect. As others have pointed out, there is no comparable alternative to this game besides the older rendition of vCoH. This is the only RTS franchise with these unique mechanics. It's very sad to see that such a relatively easy to play RTS does so poorly, but perhaps that's more representative of the RTS genre as a whole. Oh, and one more thing. I doubt the majority of people would play this game if it wasn't placed in the WWII historical setting. What else would allow people to endure such horrendous balancing and support if it weren't for the historical enthusiasts ![]() my 2 cents. peace In: Lobby |
Thread: T70 way too effective9 Jul 2016, 01:12 AM
I think the t70/luchs and most light vehicles are too powerful for how fast they hit the field. 90% of 1v1 and a lot of 2v2 games are determined by how well you use your light vehicle and how fast you kill theirs, not really fun or skillful dynamic when the game is so imbalanced. In: COH2 Balance |
Thread: The Ladder: 1v1 Matchmaking5 Jul 2016, 08:38 AM
Yeah I agree about the tiny sample size for high level tournament games, forgot to include that. Just guess it comes down to what resources we have available to dissect. Just wanted to throw that original text out there to deliver some more context for the stats. Cheers. In: News |
Thread: The Ladder: 1v1 Matchmaking5 Jul 2016, 07:39 AM
Just gonna post what i said in staff for relevance. Great work mate as always, but I don't really think stats can alone dictate the faction match ups accurately. Your stats are much more accurate than the previous one I took a look at, I dont remember the exact source but it just had a blanket win rate across the top 200 ranks [ which means almost nothing imo ]. As your data suggests, OKW is slightly better against SOV than OST, which I find to fall quite flat on its face in reality. At the end of the day, the stats don't represent all the numerous cheesy strategies that factions can choose to use. For example, if all 1v1 Soviet players adopted a super abusive strat vs OKW that had a high success rate, the data would be heavily skewed against OKW, but since there is no such precedent we see more tame numbers. In my opinion, at the end of the day, the best numbers to look at would be high level tournament games that also factored in the map and spawns of each player [ as your previous work touched upon]. The Maps dictate the results of a game just as much, if not more than the actual faction matchup itself Automatch stats can't even come close to giving us the full picture of the state of the game. Cheers In: News |
Thread: Crazy close NA allstar game3 Jul 2016, 21:19 PM
gg eZ throw In: Replays |
Thread: Relic. What is counter part for Brit arty cover?28 Jun 2016, 20:18 PM
This ability has no counter other than getting out of the AoE . Super OP ability that lets you correct your mistakes or allow you to make a really idiotic push into heavily defended areas. In: COH2 Balance |
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