I dont expect amazing dps on ce's. I dont want them to be 5 men squads. If the demo becomes ussable again i feel their price could use some tweaking towards 200mp. But in terms of combat, versatility or utility or even signature abilities they get the very very short end of the stick. They excel nowhere other then in their price.
...and still are too potent because of the abilities I mentioned. Demos were just crazily OP as they needed no doctrine and were just too good and cheesy.
I compare sturms because they are engineers just like ce's but are far better combatants.
...and imo the are one of the worst designed units in the game.
Their stun nade is vet 1 btw.
I stand corrected (which means that they are even a worse design)
They justly cost 300mp.
...but this becomes a dual edged sword once the game progresses. OKW has to keep buing 300mp squads to repair their vehicles ahile Soviets can do the same for 170mp.
Pio,s extra sight allows them to support their team weapons and inf without exposing them selfs. You can see without beeing seen.
...but it isn't as valuable as you make it be. This extra sight is just overrated. It is nice of course to help mgs early game. Still mgs must be behind other units and supported by more units than just a pio.
Royal engies and rear echelons can get ai or at power and get extra hp as the game drags on. All nice added usses wich ce's lack. Hence tgeir just 170 mp price tag.
other OP cheesy units, especially UK sappers
That you can put them in a halftrack or scout car is irrelevant. Its not like m3 or m5 are t0 or are free. Axis have either t0 atgun or with grens techless snare. Both mg,s of axis can rip through them. Merge keeps them on the field but at a minumum of 20 mp per merge. They are a 4 men squad facing faction wich fight 5 or 6 men squads mostly and have the dps accordingly.
But merge can make them unstoppable fire delivery unit - can be gamechanging.
Still, looking at all their utilities, they should simply be 200mp - just like other similar engineer units. Just remember that Soviets are simply slightlly OP compared to other factions. Lategame need for repairs makes Soviets overpowered, because of cheap pios. This is how it works: the fact that Sov can replace their repair units more quickly and then reinforce them more quickly on the field (through merge) speeds up the repair process of Soviet tanks too much compared to other factions.