That argument without extensive elaboration holds the same value as saying soviets are too weak overall.
Soviets are OP |
IMO gren healing packages are too slow to use (especially considering how fast and unmicro intensive sections can use their heal). I'd tweak it so that you can either heal yourself (click on yourself) or heal the neighbouring squad (just like now). Proboably I would make them free. It should be paid only if veterancy 1 gave them sth more than heal. The use is limited anyway. |
Thread: Panther10 May 2020, 11:50 AM
Just make Panther a copy paste of Comet and I'm happy.
They would kill assymmetry, which wouldn't be good. Yet, I agree. Panther should be the continuation of axis teching instead of panzer 4 J version. P4 should be ostheer level potent while panther should be premium medium with the characteristic similar to comet (more at less ai). The pricing should also be adjousted. |
Thread: Panther10 May 2020, 11:38 AM
That's literally what it is now.
I wrote SLIGHTLY - now panther is terrible anti infantry unless you buy extra pintle (which is not too good either). Secondly, comet has the (only 20 munitions) grenade ability. The gun plus its mgs plus grenade make it really deadly against inf. Panther is simply MUCH worse anty infantry and requires you to buy pintle to make it a bit better but it still bad. You can succeed with panther usually if you are winning anyway. Terrible accuracy makes it really bad at chasing and brawling. On top of that the tech it requires (ost) and its price (both axis factions) make it just too expensive for what it does. Compare, for example, KV tanks or other Soviet vehicles and their pricing. |
I don't think I post much in the forums, since I primarily stay in the coh2.org Discord server. In any case, to break my lurking, I've decided to post a common resource used in the server, a google spreadsheet.
It contains numbers extracted from the attribute editor manually. The other databases like https://coh2db.com/stats/# and http://www.coh2-stats.com/ are quite dated, having been updated last 2017, and 2015, respectively.
It has a few additional resources like calculators. Frankly, some of the explanations I put in might need to have a bit more detail added in- And I'm genuinely welcoming feedback in that regard. It began as a solo project, but I've started borrowing other people's time, as well. More contributors welcome.
As of now, it has 12 usable sheets, with WIP sheets, as well.
CoH2.org discord server link
I love you seriously What a tremendous amount of great work! Nice job dude. |
I'd make them cheaper. They are too expensive for how necessary they are to ost. They build base, repair, sweep, recrew with difficulty as 4 men squads, lay defences and wire. Generally, the busiest engineer in game unit. They should cost no more than combat engineers and they would be ok (maybe 10mp more just because some players will be unhappy). Sov and ost are in the same boat in this context - cheap but not too potent but indispensable when repairs and engineer jobs are required. You could possibly make mg42 10 manpower more and pios 20 manpower less to satify some. I wouldn't toy with their stat at this gamestage - only with price. |
I like all the maps. I'd like more of them tbh. I never veto any. I like challenges and I truly love not knowing everything about the map. I wish some of the old 1v1 maps could come back as I spent so many hours playing on them and miss them. The more the better even if it means there are tiny problems with them. IMO it all adds to the morevaried gameplay experience and keeps thing fresh when maps reappear less frequently in automatach cycle. |
I really don't see the reason why raks should be cheaper than most AT guns. Ambushing tanks with them through putting them almost on the frontline is still much easier than with other at guns. You risk much less because of the retreat. Their effective range may be longer than 60 range at guns due to this. So, if anything, the price could be increased to make sure that double/triple AT ambushes are equally expensive for most factions. Still, the balance level is really good and the change could possibly be really small like 10 manpower at a time. |
Still not correct, the price of a Raketen nowadays is 290 manpower. The price was increased when it was reworked.
Ups. I stand corrected. Have to come back to OKW. So it seems the price is fine and it is a decently balanced AT unit, and it is unique - really nice when it comes to not cloning units from one faction to another. Maybe just cosmetics like plus 10-20 manpower more but I wouldn't change the rak much at its current state when it comes to its stats. |
Special discount only for red units.
Good I don't work with at a till :/ I meant 540. Hope it is correct this time . You need 100mp more to buy 2 paks or 2 zises. Anyway, imo you should leave the unit as it is possibly increasing its price. |