once again, your original claim was that a rifleman squad in neutral cover can run straight into an mg42 in green, throw a grenade, and wipe it with small arms. this is so wrong its hilarious.
Whats hilarios is i didnt make that claim, i said put a smoke grenade in the mix... easy for rifleman/shock troop to win |
the mg42 crew will say 'grenade' like a frag is being thrown at them if a smoke grenade lands near them, atleast for american smoke grenades.
in an actual game youll have AT LEAST one unit supporting the mg42. that one unit will constantly be shooting at the advancing squad, while taking minimal damage since the enemy squad is moving.
in some cases, an enemy squad will be suppressed before the smoke grenade lands, and that gives you plenty of time to step back, and reposition your mg42. in the case you have multiple mg42s, you can reface one mg42 to cover for the other as your original mg42 repositions.
dont forget that smoke costs munitions and is basically countered by micro or two mg42s.
Oh so now lets mix it up and add supporting troops, so then add another rifleman , how about adding some vehicles, or something or something else..... this does not justify a 1 rifleman or shock troop to take out an mg42 with out support, you can also say two shock troops or two rifleman againt mg42 and gren etc..., again doesnt justify |
Excellent art, but where is the mg42 art, maybe,riflemen/shock troops skipping around in a garden of daisys dodging bullet supression with mg42 squad with smoke in their face confused how to pack up the gun, cause it takes so lon... thrn with riflemen or shock troops guns poined in their faces |
as soon as you see the smoke grenade animation you should be relocating your mg42 instead of leaving it [\quote]
So retreat and lose map control, or move to another position, which takes a second to pack up and move, then reposition and second to setup, but ofcourse the mg42 squad is being charged and then wiped out during repositioning or during setup... still a MG42 squad wipe or lose map control |
show me a replay or recreate a scenario where a single rifleman can run across neutral cover at an mg42 in green, throw a grenade, and wipe the whole squad using small arms.
Add a smoke grenade to the mix and you get the MG42 squad wipe, "that was easy", Also, shock troops can do this with ease. |
1. USF are manpower starvation faction (due to mp bleed in middle and late game - expensive and unreliable infantry);
2. OKW are fuel and somewhat amo starvation faction;
3. Soviets are... no, they aren't starving for anything;
4. Ostheer has all the starvation aspects you can think of: amo, fuel and manpower.
I agree mostly with #4, but i think the first thing is too fix the mg42, atleast! |
Dear Relic,
The MG42 was the most superior MG in WW2. One MG can shoot 1200 to 1500 rpm. This is massive supression from ONE gun! COH2's current state of the MG42 has a horrible suppression rate, why is this, dont tell me to make 2 MG42s when the allies MGs the Maxim, the DShk and the 50-Caliber suppress almost immediately with a single MG. Please update the MG42 to a more realistic suppression MG like in WW2 and to shred infantry.
Few notes:
MG42 -
The MG 42 has a proven record of reliability, durability, simplicity, and ease of operation, but is most notable for its ability to produce a high volume of suppressive fire. The MG 42 had one of the highest average cyclic rate of any single-barreled man-portable machine gun: between 1,200 and 1,500 rpm, which results in a distinctive muzzle report.
Maxim - estimated 850 round/min
DShK - estimated 600 rounds/min
50 caliber - estimated 450–600 rpm
I appreciate your time.
Thank You,
ICE |
I played Ostheer with Commander: Close Air Support Doctrine, and I used no tanks. Im not best player, but it worked. |
Amazing Victory(2v2) Point Win, 2-0 |
I should of lost this game too.... its actually 1 v 1 |