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Thread: OKW's early game over-dominance15 Apr 2017, 20:56 PM
another thing that is nonsense is how axis have sight advantages over allies, why pios have such long sight? Volks and pumas too, these things make axis life so much easier. I always can make informed decisions when playing since I can see much farther. while playing as Soviets I have to always jump in blind and react on time. In: COH2 Balance |
Thread: OKW's early game over-dominance15 Apr 2017, 20:38 PM
soviets have too much awful units, thus you end up bleeding like crazy all the time. IMO cons should be reduced to 5 man and get a rebalance. Another problem is teching, there are so many games where axis just spam infantry and support weapons and you can't rush a katuysha because of the forced T3 that cost way too fucking much.
damn son, I can't possible refute all these evidence you guys presented!! :^) In: COH2 Balance |
Thread: OKW's early game over-dominance15 Apr 2017, 19:04 PM
hahaha still full of shit. "one replay prove nothing!!11!!" you provided NO replays to prove that volks lose to other infantry, so I made infinite more proof than you, but I can provide 10 more replays if you want. so what you will be your next excuse? I just played a game where my guards got shit on at long range against volks. "nades can be dodged" lol sure, you just have to move for like 3 seconds, making your dps shit and lose your cover while the volks melt you away, you are a genius! In: COH2 Balance |
Thread: OKW's early game over-dominance15 Apr 2017, 16:57 PM
you are full of shit. Volks just wipe the floor against all mainline infantry. and when things don't go your way you can always throw the retarded flame nade or the cheap infiltration skill nades to swing things in your favor. Just look at this as example https://www.youtube.com/watch?v=FCfmsWycFxg even though USF was clearly better at the beginning, OKW held his own and even had a slight advantage on the first 5 minutes. but if the okw player actually got the better engagements, this would be pretty much over as soon as it started. In: COH2 Balance |
Thread: OKW's early game over-dominance13 Apr 2017, 23:37 PM
Thank god other people noticed this too... OKW is just ridiculously on the first 5 minutes of the game, you can't output the same firepower because their units are cheap and too strong. OKW have almost no manpower problems beside teching. If you don't wipe a few squads on the 5-15 minute mark you are doomed late game with the terminators volks also, another question for the list: Why the hell OKW STILL have salvage?! In: COH2 Balance |
Thread: I think 20 popcap needs reconsider 12 Apr 2017, 23:00 PM
Jove might win if he use "Tactical Support Regiment" commander. The artillery cover will kill the tanks. only bad players lose tanks to offmap shit In: Replays |
Thread: Panthers need adjustment11 Apr 2017, 16:09 PM
If you guys just want to snipe vehicles while using no micro skills why not use stugs? Panthers are frontline armor, that is why they have ridiculously high armor values that get increased with veterancy. If you keep using the unit wrong, then they will perform badly, obviously. not to mention that buffing panthers will make certain strats super effective like blitzkrieg from Encirclement doctrine. In: COH2 Balance |
Thread: Contest: New Maxim vet1 ability7 Apr 2017, 18:38 PM
The reason it had wheels was that it was to heavy to move. The idea the one could sprint while pulling 30 KG in rough terrain is rather amusing. What I find more amusing is that the cart can only move forward, reversing was prohibited by COMRADE STALIN ORDERS, NO STEP BACK. In: COH2 Gameplay |
Thread: Soviets needs a buff7 Apr 2017, 18:14 PM
Soviets need weapon upgrades for conscripts in T4 and non-doc T34-85. NOPE to both, horrible idea, just stop... Soviets are convoluted as it is. This kind of thing would just make them worst... Like I said before and some others too, soviets needs better veterancy (by better I mean, less stupid, ones that makes more sense) starting with conscripts. In: COH2 Balance |
Thread: Soviets needs a buff5 Apr 2017, 05:29 AM
yeah bro, shooting more totally = more damage... except when 90% of the times t34 either miss or don't pen... And the difference is MINIMAL (so, you shoot 3 times when you were supposed to shoot 2? BOO HOO big difference... t34s tend to die before even managing to shoot twice) In: COH2 Balance |
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