The ISU has 1040 health, has 70 range, and can 1 shot wipe squads with a reload of 7-11 seconds. In the time it takes a Sturmtiger to reload an ISU can kill 5 squads on average. While shooting from the fog of war.
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Thread: The SturmTiger14 Aug 2015, 05:56 AM
In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 05:53 AM
The KV1 has better armor than a vetted Sturmtiger. A Sturmtiger without vet has 1280 health and 220 armor. With vet 2 it has 1440 health and 242 armor. A KV1 has 270 frontal armor. Again; it seems like everyone who is embittered to the Sturmtiger doesn't seem to use it or know anything about it. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 05:20 AM
The shot blockers isn't a new thing. It's been able to shoot through shot blockers for almost a year. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 04:36 AM
Can someone explain why this unit is a problem now when it wasn't beforehand? (Even though it was buffed slightly it wasn't that buffed?) When ever a unit is changed it see's an uptick in use. Also previously it had very mediocre penetration and AoE at far meaning it could fail to kill tanks and even infantry caught in the shell explosion zone. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 04:29 AM
What, you just said it needed an armor reduction. It already has poor armor for something as slow and unmaneuverable as it is. 1 LeiG counters blobs easily, last week Ive come up against duel LeiG's and jesus christ that just shuts down anything. The only way 1 LeiG can counter a blob is if you literally stack all your units on top of each other. It has a pathetic AoE. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 03:47 AM
It has worse armor than the basic OKW PIV. (220) The lowest armor of any heavy tank in the game. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 02:03 AM
Okay to start; the Sturmtiger comes at 11 CP not 14. And OKW's go to for countering blobs? Is blobbing harder than your enemy. That or relying on focusing down squads and just trading more efficiently. If you think OKW is the only faction that struggles with that,maybe YOU should play some more games as the other factions. I never said OKW was the only faction that struggles against blobs/hordes if youre still getting dicked by a blob 14 cp in and need the sturmtiger to save the day,then OKW would lose every game ever vs blobbers because theyd never make it to 14 cp. Which isnt true at all.Actually Good players beat the shit out of blobbers with any faction unless the map is working against them on top of it. Good players will always win regardless of any factors other than very huge ones; the reason why we discuss balance is because it's about making the game more fun and less frustrating. Regarding making units useless,It really doesnt belong in the game..it has no role that could be balanced. One shot wiping everything short of the heaviest allied armor is not balanced. Making it some 1,000 hp priest with a 380mm rocket is not balanced. Relic is working away from one shot super wipes and buffs this unit. Yes it doesn't belong in game but we are stuck with it. A lot of people like it; as evidenced by the poll in the last thread. ,how anyone thought that a 380mm rocket tiger tank with stupid high front armor and HP and a minute long reload was going to be balanced is BEYOND me. Germany wouldve won the war if this thing was actually viable and deployed like it is ingame. It's frontal armor is actually aggressively mediocre. Boasting a whooping 230 which is less than a KV1's or KV8's. and before you say,OKW needs a heavy meaty tank that wipes everything that graces its presence and damages tanks badly,its called the King tiger,and its actually a balanced unit that has realistic counterplay... More like "Something I can kite to death with Jacksons or any other 60 range TD". KT's are for desperate scenarios were you can't afford to rebuild trucks and rebuild an army. Anyway,Im done boosting my post count. I have better things to do. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 01:25 AM
It's really, really obvious you don't play OKW when you make claims like the LeiG is a blob counter. I don't try to comment on USF stuff because that is not my area of expertise. Here you are; a self confessed USF majority player handing down decelerations on how to use a unit or what constitutes blob counters for a faction you have little experience with. If we cant remove it we can nerf it to hell,make it a troll unit/ability,like conscript hit the dirt. I to, enjoy making units useless. The Flak HT isn't a reliable blob counter either, due to it's fragility and inability to escape blobs (ironically). In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 00:28 AM
Again; USF being shit doesn't mean literally everything Axis has is ovepreforming. Is the Sturmtiger gimmicky? Yes it's gimmicky as fuck and units like it should have never been put in the game but we can't just remove it. The suggestion to turn it into an artillery piece ala the Priest is a good one, as it gives OKW something it doesn't have. But right now if you think the Sturmtiger is even in the top 10 of broken things in the game right now then you have pretty skewed priorities. Point and click 640 damage stunshot with a massive kill radius. Oneshotting everything but IS tanks,but even killing those when you decide to use your other units in a push. great micro. Much skill. It's an extremely unwieldy tank with god awful pathing. It's like the Sturmpanzer, but bigger. Hitting stuff with it isn't as nearly as easy as you make it sound. Maybe I'm just shit at this game idk. When axis uses Elefants and JTs,you can still use your infantry,machine guns, and AT guns. with sturmtiger,nothing is safe. Everything will die,1 by 1 in order of importance to OKW to destroy. You have done a pretty good job of describing the ISU so far yeah. You arent gonna stop it form shooting. If theres some magical allied ability that stops the sturmtiger from raping something and then creeping away,teach me about it. Mine spam, OKW can't afford lots of Pio's everywere and a engine damaged Sturmtiger is a dead Sturmtiger. Use recon to pin point it's location while it's reloading then hit it with artillery and it's dead. Its way worse than the old ISU,except soviets dont have units like the elefant that make you think twice about putting your sturmtiger in that area. You lost me here, nothing is worse than the old ISU To top that off,even if the soviet had 5 ZIS guns,nothing stopping the ST from just hiding behind a shotblocker or a wall of volks and doing its damage from the fog. IIRC the Sturmtiger doesn't kill AT gun's anymore, it just kills the crew. So your safe as long as you don't stack your 5 ZiS guns on top of each other. OKW lack of blob counters.....Do you always try to incite reactions in people or what? OKW has fuck all for blob counters, it doesn't even have a non-doctrinal MG and the doctrinal MG is a PoS. I wont even mention usf in this discussion,I guess theyre just fucked. Again; USF being shit doesn't mean literally everything Axis has is ovepreforming. In: COH2 Balance |
Thread: The SturmTiger13 Aug 2015, 22:59 PM
This is no different than a Jadgtiger or Elefant hitting and IS2 along with other AT. If you get hit by a Sturmtiger and stunned then well grats, he just used a shot to possibly kill nothing. He paid 10 more fuel than your IS2 is worth. At the worst the Sturmtiger is a necessary evil due to OKW's lack of blob counters. At best it's an excellent unit that rewards micro and planning of enemy attacks to use effectively while highlighting OKW's strengths. In: COH2 Balance |
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