Maybe for your playstyle. But I would say the majority of games I watch OKW trucks are simply built in the base or the next territory out from it. Hardly frontline.
Games you
watch. Coming from someone who
plays OKW at a high level, with people who play OKW at a high level. You can't afford in the current artillery meta to be passive or reactionary. You have to be proactive and aggressive. This is doubly true on the new maps for 2v2 which are very large!
Winning as OKW is about map control, you have to always make sure your depriving your enemy of resources so you can make up for the fact you will artificially be at a fuel disadvantage.
I think you overstate how "aggressive" OKW has to be. Being aggressive is certainly highrisk high reward but it isn't the end all be all of strategies. It isn't a hard concept. Don't want your trucks destroyed? Don't build them outside of your base. Especially with the ML20 Nerf rngJesus be praised.
Except you can't afford to do that. OKW isn't meant or designed to be played defensively at all. Placing trucks outside your base on the current map rotation is absolutely necessary and there are multiple maps that are so small even if you put your trucks in your own base
you are still going to get bombarded.
Saying OKW should just not build it's trucks outside it's base is like saying USF should just ignore vehicle crews, soviets shouldn't reinforce past 4 men, or Brits shouldn't use cover. Yes you can do that, it's just stupid.
There is no reason to give brace to things that do not HAVE to be built near the front line.
Except you HAVE to build them close to the front line in order to maintain map control since you need to stay in the field as long as you can in order to make up for the fact you will be behind on income no matter what you do.
And as others have said, when OKW trucks cost pop cap then making them easier to defend on the frontline should be considered. (3 pios, 3 medics, 2 gunners)
Dude the whole point of brace is that it would disable those things. The reason why OKW trucks don't cost popcap is because
they are not optional. Could you imagine if you were just not allowed to tech up because you were popcapped or close to?
This is such a useless and tired argument considering the game is based around asymmetrical balance. There is tons of crap that allies have that would make Axis better and vice versa, but that doesn't mean they should get it.
The game hasn't been asymmetrical in years dude. Allies have 4 man squads, Axis has 5-6 man squads. The asymmetrical balance meme is so tired and worn out at this point that it's basically a joke.
Regardless; asymmetrical balance is cancer in all it's forms. Consistency should be the end goal as it goes a long way towards encouraging more fun and less frustration. Things should just not be artificially better or worse because "asymmetrical balance". OKW has to rely on trucks far more than Brits do on emplacements (while OKW has to face far, far more artillery); and rather than nerf Brits I would simply like to see the ability to brace offered to other factions so people can widen play styles.