The problem wasn't that you had 1 squad of Guards doing it. The problem was you had armies of Guards roaming the map basically just whackamoling your tanks. They shouldn't have nerfed it as hard as they did, end of story.
And no, stun shot has counter play. It's called not driving you tanks in front of enemy AT guns
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Post History of Alexzandvar
Thread: Should PTRS be stronger?5 Mar 2015, 22:48 PM
In: COH2 Gameplay |
Thread: 4vs4 as allied5 Mar 2015, 22:45 PM
wow I forgot to mention it had 200 more health. This obviously demands that you insult me instead of just being an adult and mentioning that I made the mistake of not saying it has 200 health. Insulting someone for accidentally forgetting to include a unit stat makes you the one frothing at the mouth, not me, sorry lol In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:39 PM
Counter play to stun shot is "Don't drive your tanks into AT guns". The Ostheer AT gun is fragile, and if a tank gets around it it's instantly dead due to the small crew size. Stun shot isn't OP, it's just a good vet ability and it's good compared to the now total garbage button. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:35 PM
Stun shot is not instantaneous. The tank/at gun needs to reload, and the PaK40 reload speed was nerfed exactly because of this reason. Old button made a tank so slow that it simulated the tank having heavy engine damage. And it blinded it so you couldn't see anything around your tank either. Really button just needed to be toned down, or need a reload timer like stun shot. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:33 PM
Current Button is horrible, Old Button was extremely good. Really they are not comparable anymore. Old button negated Blitzkrieg and you could barely even move. Plus you couldn't shoot either. 100+ munitions to ensure the destruction of any tank is very much worth it. I'm sorry Relic can't make an ability worth it but insanely overpowered *shrug*. Guards need a buff, that much is certain, what they don't need it the ability to lock down any tank in the game. You clearly A) Cannot read and B) don't know about button. Bleh, I thought he meant the Mark Target ability. Pak reload isn't insanely fast, it gives the tank several seconds to move out of range. Seriously this is starting to get silly. Button was an ability that instantly blinded a tank and shut it down. Yeah smoke, this doctrine only thing that you pay 45 munitions to activate. Which if he has a single guard squad behind you then your still fucked because Button is an instant ability. Button was made worthless, but that doesn't mean the PaK stun shot is OP. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:27 PM
That works but I feel like it really doesn't add much. A cool vet 1 ability would be something like sniping a tanks gunner or something. In: COH2 Gameplay |
Thread: Am I the only one?5 Mar 2015, 22:24 PM
You could spend all day honestly going over why they didn't just use things from DoW II Taking the DoW II counter system would have made this game 100 times easier to balance. In: Lobby |
Thread: Should PTRS be stronger?5 Mar 2015, 22:20 PM
Your PaK has to stop, reload, and then fire meanwhile the quite fast t34/85 will probably not sit in the face of an enemy AT gun. He said mark target but in his other post said old button. And old button made you unable to reverse, or rotate. Sure you could use smoke but against someone who can attack ground if your buttoned he's still going to kill you. And the Target weak point stun doesn't last nearly as long as Old Button did, sorry. In: COH2 Gameplay |
Thread: Sturm pioneers are overpriced5 Mar 2015, 22:18 PM
StG44 Ober's actually have less DPS than a Para Tompson squad, but if you have 3 LMG para's going against a Sturm squad with 3 members your going to lose because Sturm = 4/6 while your para's are at 3/6. In: COH2 Balance |
Thread: Who needs heavy tanks...when you got...5 Mar 2015, 22:13 PM
They should just rename Shock Army "Anti OKW tactics" In: COH2 Gameplay |
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