Maybe if the stuka is vet 4 with incendiary? :}
Someone should test it.
IIRC I believe it actually works with the Sturmtiger. |
Guys, can we please keep this thread as a thread about strategy for allied players. Take the balance discussions to the balance forum please. (This is the gameplay forum)
Lets keep the ball rolling guys! What are your strategies for allies in COH2?
Why didn't you suggest building a Scott? Scott's with Jackson's are far more potent than Shermans. |
He doesn't passively increase range (except with a bulletin). Only YOUR artillery will be affected, and only when he uses his concentrated barrage. So unfortunately, no, it would only work with a captured Stuka assuming no bugs.
It only works with artillery pieces that use normal barrage mechanics, Iv captured a stuka before my OKW partner got abandoned and it didn't work. |
Nope, it's just a range bonus when coordinating a barrage between your artillery pieces. The Stuka isn't a traditional Artillery piece with scatter either.
The only passive range bonus it gives with out coordinated barrage is from the 8 percent better artillery range bulletins |
You know what doesn't fire rockets, cost more, comes later, and has less hp is?
lemme answer for you, The priest, Complete shit when compared to the stuka
It's fairly good at it's job, unless you keep it in your base sector like an idiot.
Good scatter, mobile, doesn't mess with teching. The Stuka and priest really are not all that comparable, ones a rocket artillery HT, the other is just a mobile howitzer. |
Im pretty sure a circle would double its effectiveness,
It would mean you couldn't gib 4 support weapon teams at a time, or shoot perfectly accurately, or shoot beyond your range (You can do this because of the nature of the firing in a line mechanic).
Sorry to tell you but good players will fire it in the retreating path not directly at the units if the enemy they are facing is good enough to move in time (I'm aware this wont effect you due to your skill level but it is in fact still true). I'm sure anyone with an ounce of skill (and lack of bias) will agree regardless of what your misguided views are.
Also in B4 you have no evidence / argument bla bla personal attacks and allied indirect fire is OP. Oh and before you ask, my evidence is playing at a high skill level (again something you lack the experience of).
So don't retreat your mortars, instead, move them forward? Yeah firing on a retreat path is a good idea but that holds no relevance to the Stuka being a perfect counter to mortars.
After WFA release when whiners complained that stuka barrage was OP, they suggested it should be in a circle which i gladly supported as it would require zero micro to click on a squad and hit it no matter whatever direction it goes XD
Stuka zu fuss is the best rocket artillery in game.
It is because it's the most expensive rocket artillery in the game, but it means it's a gamble.
Stuka Zu Fuss should hit in a circle like every other artillery in the game does, it would make it so that you can't just kill 3-4 building in one barrage. |
If we are talking about AA mechanic, I would love to see some kinf of Air commander with, let's say, 150muni loaded fighter which would shoot down any plane that comes in.
It would be risky, cause you never know if it'll be just a Recon or maybe AT strike or maybe your enemy won't use any plane, but Id love to see something like that.
An allied commander that focus's on air superiority would be really fun, be it for Americans or Soviets. |
And before everyone jumps the gun, I don't think the Stuka is fine were it is and it should hit in a circle like every other artillery piece, not in a perfectly accurate line. |
It's not like the Stuka hit's a line or anything, that would mean it would be easy to predict the path of the barrage based on the way you have your units lined up.
And the Stuka is totally unpredictable, which is why it's the loudest most obvious artillery in the game.
*WOOSH WOOSH WOOSH WOOSH* Mmmm must be nothing. |
No. in fact. The setup time make you lose the mortar.
If you move it when you hear the barrage sound you can easily avoid it.
I'd love to see you doing it in time.
The Stuka has the longest period in between the firing and impact of the barrage.
Snipers don't perform too well against OKW (5 man volks, cheap reinforcement + Luchs), too risky. You are better off building Penal troops for aggressive play and not to mention flame upgrades.
OKW has 1 cheap reinforcement unit and that's it, hitting Sturms and Obers will put a very very heavy drain on him.
IIRC 120mm mortar have about 2 sec setup time and time between start of Wurfrahmen barrage sound and falling of first rocket is 3 sec. So you have 1 sec for actually moving it. Minus your reaction, minus acceleration of the mortar (which is bad).
Do you really want to argue with fact that Wurfrahmen hardcounters Soviet T2 (and any weapon crews in general) or we can go straight to the point where you saying "how expensive it is, adding the fact that OKW have reduced fuel income, so they won't get Panther anywhere soon, so Soviet player can rush T-34, which by the way have great AI and can just crush volksschrek blob and kill OKW Flak HQ and chase down Wurfrahmen"?
It counters players with bad micro, sure. |