lol people still bringing up the dumb "Tiger is better versus infantry" meme when the IS2 has a larger AoE and only slightly more scatter.
Also ignoring the fact that IS2 is much more likely to pen the Tiger than the Tiger an IS2.
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Thread: is2 and tiger ace12 Apr 2015, 18:00 PM
In: COH2 Balance |
Thread: British Faction, what do you want to see?12 Apr 2015, 17:56 PM
I like how half the posts in this thread are "gibe blob faction huehuehuehue". I want to see Brits have 4 man squads, but have lots and lots of blob counters. This means plentiful suppression, lots of artillery and indirect fire, and good play required to utilize the plentiful support weapons together. The tanks should be rare but effective. In: COH2 Gameplay |
Thread: Lack of credible defensive option12 Apr 2015, 17:51 PM
The T34's in the game have hand holds for soldiers to ride them modeled on them, I don't know why Relic didn't make use of them. In: COH2 Gameplay |
Thread: PTRS now OP?12 Apr 2015, 00:31 AM
how does the sturmoffizer and the light support gun work? Do the gun receive the accuracy buff and is it even worth it ?Maybe in team games with a mortar nearby? The ISG doesn't get more accurate from a Sturmoffizer, the only officer in the game capable of increasing the accuracy or range of a artillery piece is the AFO with bulletins. In: COH2 Balance |
Thread: PTRS now OP?11 Apr 2015, 20:17 PM
Yes keep him behind, enemies only come from 1 direction don't yah know? The Sturmoffizer has 80 health just like any other infantry unit in the game, he's vulnerable to snipes by design. If you have very few games as OKW then you should play more to hash out how the faction plays, because the Sturmoffizer is the mark of noobs who blob like crazy and or people who don't understand that the buffs he gives are not worth being force retreated even once. Would much rather spend that MP on something more useful like more Fuss or Volks than a unit that does more harm than good, instead of having to baby sit it for a negligible bonus I can actually focus on important things. TLDR: Offizer is RNG dependent unit, of which I am not a big fan. In: COH2 Balance |
Thread: Urban Tactics Forward Hq Issue11 Apr 2015, 19:37 PM
I like how everyone just forgot that the flame HT exists and it can set buildings on fire almost as fast as a KV8 In: COH2 Gameplay |
Thread: Urban Tactics Forward Hq Issue11 Apr 2015, 18:04 PM
Kill the medics, for some reason people never figure to do that. In: COH2 Gameplay |
Thread: okw munis cost11 Apr 2015, 17:47 PM
It's fine on close range maps, shit on super open ones. Kinda sad how the PTRS blows it out of the water at all ranges. But the same principle applies; other units existing isn't carte blanche for one unit to suffer. If your going to take away the thing that makes Volks desirable (the shrek) you need to give them something to make up the difference. In: COH2 Gameplay |
Thread: PTRS now OP?11 Apr 2015, 17:40 PM
I don't think you understand how the Offizer works. The buff he gives to fellow units is a lot smaller than you think; only around 11% accuracy which is not worth your units being forced retreated often since every good player will ALWAYS focus on the Sturm Offizer when they see it. This "know how to play the game" thing coming from you is extremely quaint when you have less than 5 games as OKW in 2's lol, and only 5 outa placement in 1's. Don't comment on the mechanics of things when you don't play the game, friend. In: COH2 Balance |
Thread: okw munis cost11 Apr 2015, 17:34 PM
Volks dont need more AI The point of giving Volks AI instead of a Shrek and Sturms shreks would be to encourage people not to blob with shreks, since your non-ober AI in the form of Sturms would be handicapped, you would need to give something to Volks. (Not to mention this is like saying to a Soviet player that Cons shouldn't get PPsH because shocks and guards exist) They'd overperform grens. The whole point is that they would need a new upgrade if they lost the shrek, not that they should just ~magically~ get a new one. And even if you gave them an StG upgrade they couldn't over preform next to Grens because Grens are much more long range focused than Volks are, not to mention have much more utility than Volks do. You also don't understand what middle ground means, "worse than both" means "worse than both" not "in between both"
a 40% increase in their basic rifle damage like that would make them better at every range, which would be kinda silly as even LMG's DPS drops off at close range. giving them StG 44's would give them close to medium range fire power which they need badly. In: COH2 Gameplay |
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