fixed that for you
Nice ebin meme, you get that from Techbee? |
I was talking about the stats. Also at 5 CP they come really too late. Assault grans come at 0 CP, shock troops/guards at 2 CP, Falls at 3 CP
They do come lateish and it would be nice if they could be pushed up, but the HT they come with is supposed to be made from t3 which normally can be build around the 5 CP mark, which is why I assume Relic decided to time them that way.
The power of the commander is being able to neglect teching, allowing you to horde loadsa fuel, not that it has super good elite infantry like most Sov docs. |
Oh come on man, how long is your nose now?
Have you ever even used Assault Guards? Again; they aren't bloody shock troops but they do well for what your paying for. |
the "i've never player 1's" excuse is laughable.
It was literally my second 1's game ever, and your bragging about beating me.
I wont waste my time watching ur replaYS
Your loss, might actually learn how to work as a team with people.
I r3spect all players, just not ones that I know are not good and try to act as if they are.
lol
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Memory might trick me, but i think i've dig in the files. Have to look again.
If that is right:
51.738/8.412/2.325
SVT damage starts to drop at 6, you have the PPSH damage till 10. From 15 onwards you have no damage. Still the same problems as before: arrives too late and doesn't have the tools to get close.
You'll be fighting infantry at vet2/3 with LMGs or other DPS weapons, with vet0 "Assault Grens".
Anyway, as i said before, it's not a bad commander, it's just that there are other commanders which perform better.
If some of the abilities had a lower CP cost, it would be a bit better.
Example:
-Dhska at 1 CP (you get MG34 at 1CP so...)
-M5 with Guards at 4CP (USF gets a Halftrack at 3CP) (AAHT and Flak HT arrives earlier, you can't really complain about M5 beeing OP)
They are meant to be an exact copy of Assault Grens from what I can tell, exact same veterancy bonus's and similar MP cost. The trick is the fact you have something to move them around in allowing you to do your DPS without much trouble.
The 6th man helps a lot, the issue with Assgrens is their fragility and getting them into that sweet spot were they can actually get shit done. If you have never tried it (not that it's THAT good), swap your HT Pgrens for some Assgrens, it's fairly good versus USF and for chasing retreating squads.
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I have seen u play. u are a rank 2000 player at best. u play a couple of 3's and get to top 100. mind u that u n0t only have a low amount of games, 3v3 is the least popular mode. making it easy to rank up in it.
losing a 1's game has huge relevance, it shows u don't know wat ur talking about. Gimme any faction against u. I couldnt lose. as I said, u are a rank 2000 player at best... so plz stop pretending to be at any decent level cus u got carried in a couple of 3's.
its starting to make u look silly, and it shows. ur previous comments of "low tiger ROF" and "snipers doing 80 damage against infantry" are just a couple of many that reveal that u have soo much to learn about this game.
u can start with learning basic micro, ur kubel suffered from it.
It was my second 1's game ever dude, chill out dude. I play mostly AT's with people (because fuck randoms), who are fairly high ranked/good, and they let me play with them because they understand I can carry my weight.
Feel free to watch some of the dozens of replays Iv uploaded. |
u are in no position to comment on how effective the kubel can be. seeing as I easily destroyed yours with 2 RE's
How does me losing a 1's game have -any- relevance in a discussion about 3's? |
he's argument was that ohme's implication that JT or ELE synergising very well does not translate in the real game.
but all the things that he listed also have a good or even greater chance of failing in real game.
your question is as out of place as your mouth.
His point was very simple, the JT and Elephant are very late game units meaning that you need to wait to get there. If the Allied player can just kick your ass and deny you fuel dragging out how long you need to wait.
Allied synergy is less obvious but very powerful, he was simply pointing out that fact. |
At gun is not countering kubels automatically nor it arrives anytime soon to counter them initially. What you want to hear form me? His post was about initial infantry pushes. Kubels destroy them. Thats all.
And later axis have all tools they need to deal with inf from triple snipers to mg-walls and heavy mortar builds or just lmg grens blobs. Amazing anti-inf strafe for 60 muni with laughable cool down on top of that. What else do you need? Brumbar?
And you still have your shreck blob to support them, so what? Jagdpanzer is not supposed to fight mediums, it supposed to support infantry.
OKW focused around inf-heavy aggressive play, Wehr is just turtling faction.
OKW is focused around inf-heavy defensive play until late game, the whole point of the faction is your supposed to be fighting at an disadvantage until late game.
And seriously? The Kubel shuts you down? Did you forget HMG's for Soviets exist and can be made at the start of the game? Smoke?
This is just pure cringe. |
It matters, but all that is easy to counter.
Infantry? Kubels, mortars, infantry.
Medium vehicles? 222, fausts, shrecks, luchs.
Medium armor? At guns and jagdpanzer, king of at.
Countering AT's supported by infantry with Kubels seems a tad dumb, as is legit suggesting OKW has a mortar. And the general description of just "infantry"
And you can never in 3's get more Jadgpanzers than your enemy can get mediums, the math doesn't work out.
care to elaborate more? all the advantages listed also have chance to fail miserably in an un-ideal world.
In what alternate reality do you live in were Allies are not focused around aggressive play and Axis not on defensive play? |