USF vehicles are regarded as paper because ALL mediums in the game are paper with the exception of the Vet 2 JPIV and PIV, maybe the T34/85. What does USF have a lot of? Mediums, this means they will have a lot of paper tanks.
If Axis was much more reliant of medium armor you would see people complain Axis has paper tanks.
EDIT: If you want to prove this yourself just capture a USF AT gun as Axis and watch the rape happen before your very eyes. The point I'm making here is that Allied option for dealing with mediums are plentiful! It's just that Axis mediums never come in plentiful numbers |
i think the 3v3 and 4v4 tabs on the coh2charts at least prove that axis is easier to play in 3v3+.
the problem i see is axis is easier to play no matter your skill level in 3v3+. equal skilled allies team v. axis team = axis win imo.
3v3 and 4v4 in general will remain gimmicky and awful as long as the are only 3 VP's. Axis are the kings of defensive play, so it just ends up were it becomes impossible for allies to push past the MG walls backed up by (eventually) super heavy TD's.
If there were say....5 VP's so you had to spread your shit more things might be more interesting. |
I'd like to see some replays in which this is done vs competent players.
Fallsch and JLI can now actually cloak since they got their hold fire making luring enemies into traps to be fairly easy. I'll upload a replay as soon as I get one I think is worth showing.
I mean, functionally a good player normally won't take the bait but if he can't see whats coming.... |
Actually its over 10k I believe.
This is what happens when you have a job where you sit all day at pc and can use internet freely.
Also, guards aren't exactly a stock unit, are they?
Thats irrelevant.
Whats relevant is, USF can't use repair in combat, because they'll lose the crew and the tank in a split second due to focus fire, if you don't have any AT in the proximity to engage engine damaged armor, well, better luck next time.
USFs perk is highest armor mobility and the lack of heavy armor.
Nerfing that is pointless, USF is muni starved enough already(inb4 "but Katitoooooooof, they spam P-47 on me!" yea, and how many nades and bars you see during that games? USF have most expensive and least cost effective weapon upgrades, most expensive vehicle upgrades and their offmaps aren't exactly cheap, they don't need anymore muni strain since they make ost look like muni floating faction-which actually is true thanks to CAS).
See what Comm_Ash said; functionally the repairs are instant.
1919's anyone? Defensive stance? BARS are excellent on Urban/tight maps. The only really objectively shit upgrade is zooks and they are still at least occasionally worth getting 1 or 2 if you are floating fuel and your OKW enemy has gone for a light vehicle heavy build. Can also help deal with StuG spam.
And expensive vehicle upgrades? You mean skirts? I would gladly pay munitions to make my light vehicles more durable as OKW, and Ostheer/OKW both upgrade their tanks with MG's just like USF do, but in USF's case they pay more because the turret .50 is quite good.
Also before you jump all over me about how shit USF in 3's and 4's are I don't think anyone here disagrees that USF need help in other areas.
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Its map dependent, but I find it a great trade.
1) Pressure the snipers frontally with your volks.
2) Pop falls from retreat path
3) Start shooting at snipers (Snipers will either immediatly retreat or attempt to soft retreat to camo cover)
4) Enemy frontline shatters without the 720 mp snipers contributing, so the snipers are forced to retreat into the falls. Falls have great DPS at long range, and don't drop of as much as other units towards mid/ close range. Even with 2 falls down, you can easily murder the snipers before they reload.
Or, you can always get a fast luchs/ puma. Both can chase snipers down (vet 1 puma can also snipe the snipers back).
Oh I know it's a thing that can work on Urban maps but suggesting Fallsch by themselves as a counter to snipers is dangerous because Fallsch can really bleed you hard. The way to go about countering snipers as OKW is to form your infantry into a V formation and lure them towards the center. Then flank with the units on the left and right which should be Obers or Fallsch, JLI work to if your desperate.
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whatever
dat bitterness
repair critical is currently bugged so that you can hop out, press the ability, then hop back in before the ability actually cycles. This makes counter-play only have a brief window of opportunity (about 1 second). 10 mu is also quite cheap for the ability itself.
^^^ this
If the ability actually functioned like it was supposed to and cost a decent amount like 30 muni it would be perfectly fine. I like how the ability allows orphaned crews help allies repair and encourages saving crews when you know you have a dead tank on your hands.
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Using fallsch to counter snipers is a great idea if you like having no man power. |
Another thing that makes balance discussions impossible is people love to refuse to post replays to get advice meaning everyones just operating on faith that the player is legit having an issue when they could be simply making micro mistakes.
I got a lot better at the game when I starting watching my own replays and asking for advice. |
Whats this,the 6th nerf allies thread youve made.
If they hit the mine on a flank and they get critted,they have to cancel their flank and repair. Mine did its job.
if they hit the mine on the frontline,jumping out to repair a crit is extremely risky under fire,especially with new popular MG42 spam,one burst of suppression or DPS = free sherman. Mine Did its job.
USF tanks are complete paper,but yeah,lets take away the one survivability perk they have going for them.
I don't think anyone has a problem with the ability itself, rather, it's that it just costs to little |
So how much should cost panzer tactician, which negates button which costs 75mun for DP upgrade and another 40 to use it, totaling at 105mun?
The answer is that DP's and button should be cheaper, not that panzer tactician should be nerfed (a change to allow it to fire smoke like the sherman WOULD be awesome tho).
To address the OP, it should cost a bit more or take longer yes. It's especially unfair now that mines are the only go to way of snaring tanks normally. |