Profile of Alexzandvar
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Post History of Alexzandvar
Thread: Replace Ost Tank Smoke with Launched Smoke30 Jul 2015, 16:04 PM
It would be brutally OP because all Ost vehicles get panzer tactician. It would be easy to coat half the battlefield in smoke. In: COH2 Gameplay |
Thread: OH has too much in the openiing30 Jul 2015, 15:55 PM
This is not so much an OH problem as a USF and in larger games a resource problem. Germans don't have a resource advantage. The reason why Axis is better in 4v4 is the maps are shit. In: COH2 Balance |
Thread: OH has too much in the openiing30 Jul 2015, 14:45 PM
So far my experience in 1v1 as Ostheer is that playing against USF is kinda easy (depends on who your fighting) but playing against Soviets is horrible. You can never get enough AT out to defend against the super early T-70's and M5's. I won most of my games because I had like ~50 points left and my Osttruppen and Puma's just became to much for the enemy and they quit with like 300-400 points left. I should probably mention that the shortest game I had against Soviets in 1v1 was 33 minutes. With most averaging 45 minutes to an hour+. Soviets honestly can just cost trade so effectively and establish such brutal map control with the super fast(timing wise) light vehicles and hordes of infantry that my wins essentially just revolved around tiring the enemy out or just out trading him with cheaper vehicle and troops. Out of all the 1v1 matches I had I made tech 3 when fighting Soviets (and actually made a vehicle from it) once. In: COH2 Balance |
Thread: Final Ost 1v1 Placement Match30 Jul 2015, 14:42 PM
so lucky with those ostruppen call-ins. 2 3 star and one with LMG. I actually got another vet 3 one with an LMG later on in the game. Iv actually had good luck with them in every one of the games Iv used them in (most of them lol) but that might because I use them so much I just remember when I get LMG'd ones. In: Replays |
Thread: New Commanders For All?30 Jul 2015, 14:29 PM
Definitely not. OKW's commanders aren't really diverse and USF's are mostly all just ability based so they can afford to be more unique. The reason why the WFA factions have no new commanders isn't because of "forums bitching" it's because Relic doesn't want to put in the effort to make new assets and units/abilities. Maybe we will eventually game them after Brits come out but I doubt Relic will be releasing anymore CoH2 content after that. In: Lobby |
Thread: OH has too much in the openiing30 Jul 2015, 14:24 PM
So far my experience in 1v1 as Ostheer is that playing against USF is kinda easy (depends on who your fighting) but playing against Soviets is horrible. You can never get enough AT out to defend against the super early T-70's and M5's. I won most of my games because I had like ~50 points left and my Osttruppen and Puma's just became to much for the enemy and they quit with like 300-400 points left. I would say in 1v1 ans 2v2 right now Soviets are the most powerful faction by a decent margin. In: COH2 Balance |
Thread: OH has too much in the openiing30 Jul 2015, 14:03 PM
I hate to say it but you should probably learn to mine spam more. It works wonders for shutting down flanking (god knows Iv ruined enough peoples days using Puma's to know it). The few times Iv done Allied AT matches this patch Iv found zero reason to go for T4. Spam SU-76's/M5's ---> Howitzer or Heavy Call in ---> Victory! Is how most of my games have gone. Also another tip when barraging using multiple SU-76's, always spread them out so they cover a large area in front of you so he can't advance without risking squad wipes. Forward spotters also help reduce scatter. The maxim also can finally AoE suppress now, so make use of it keep those shrek blobs heads down. In: COH2 Balance |
Thread: Increased Damage for Deflections30 Jul 2015, 13:58 PM
It would require a really big health increase on the larger heavies. A KT really can't "run away" from anything and is stuck sitting in the LoF for a long time meaning if every shot that just bounced still did half damage using a KT would be almost impossible. In general I think it would be nice if all the medium generalists got bumped up to 800 health but that's just an off the wall thought. In: COH2 Balance |
Thread: Relic wants your vote about blizzards30 Jul 2015, 13:54 PM
Yeah the RNG bullshit of how long and often blizzards are is painful as hell. I once had a 2v2 on Rzhev were we got several 3-4 minute blizzards 7 miuutes apart and it ground the entire game to a halt. In the end it just devolved into an arty slug fest as each side wailed on each other across the ice. In: Lobby |
Thread: M4 Sherman needs cost decrease 30 Jul 2015, 13:49 PM
Dont bring Soviets into this and Sherman its not even near the PIV. The Sherman ammo switch can be a blessing and a curse when PIV doesnt really care at whom it fires. My point was that generalists do worse than specialists. Yes the Sherman is worse at AI than the Scott and AT than the Jackson; that is how it should be. The PIV and Sherman (Ost versus M4 that is) are about equal in performance and timing which is how it should be IMO. In: COH2 Balance |
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Latest replays uploaded by Alexzandvar
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VSlOKWl MoreDryThanaNunsNasty. [NS] Alexander ?? [NS] Juan El Stretchy Neck ??Fartknocker5001 bbq nianhuaSpread fear with Katyusha Rocket Barrage!by: Alexzandvar map: Lienne Forest5-1,082
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