I've been browsing a lot of threads lately where people have posted a number of solutions to USF's current problems. I decided to throw a list of my own together, so tell me what you think. These can be implemented in any permutation (one, all, or none
).
-Making Assault Engineers stock units located in t0, locked behind either PL or Company tiers. They retain their current abilities, etc. In Armor Company they are replaced by Cavalry Riflemen copy-pasted from AA, minus the halftrack. Come in at 1-2 CP's.
-Making the 1919A6 a Major-tier upgrade, but limiting it to one per squad. Alternatively, no limit, but a nerf/removal of defensive stance. In infantry company it is replaced with Rangers at 3 CP.
-Increase the RE cost to 180 MP, give them better received accuracy and a weaker ostruppen cover buff.
-Include some sort of upkeep/reinforcement cost reduction upgrade so that riflemen don't bleed you out late game.
-Lower the price of the BAR & Bazooka to ~50 munitions.
-Give USF medium tanks crush, so that pathing doesn't obliterate what little hope they have of survival.
-Tweak riflemen by making at nades part of the grenade package and replace their vet 1 with something useful.
That's all I can think of right now, I may add to this later. Hopefully between all of us we can brainstorm some sort of healthy solution.