I had a crazy idea when sitting around staring at the ceiling at work that the USF weapon rack pickups would add abilities to the units that pick them up, somewhat justifying their mediocrity. Implementing this would require stripping RE's of volley fire.
1. BAR would grant units the "Suppressing Fire" ability and the time until suppressed would depend on the amount of BAR's on the squad.
2. The Bazooka would grant the "Fire White Phosphorous Rocket" ability (yes, they existed). This would fire one or two rockets (depending on the amount of 'zooks in the squad). It would provide a nondoctrinal pseudo-flamethrower/building clearer/static weapon team disruptor to a faction that badly needs some more diversity.
3. The 1919 would provide the same suppressing fire/slow ability that paratroopers have as defensive stance is generally agreed to be too good.
Note that all of these would require munitions, thus hopefully balancing them somewhat while allowing usf to fight infantry battles without the massive reliance on vehicles.
Let me know if I'm completely crazy or not. |
All you have to do is bleed him. Get 2-3 sturms early on and a medic truck. Mechanized won't help you on Semois. Get a LeiG maybe 2. Tech SPHQ and get w/e. GG
It's that easy. It'll slowly bleed the fuck out of his expensive rifles and then all you need to do is mop up the sad remnants because his economy will explode from trying to reinforce all of them. I'd also recommend Scavenger instead of spec ops for the grenades, jagers, ostwind, and arty. Your one objective is to hold one fuel and one ammo until your ridiculous and completely broken vet bonuses kick in. Then, you can just roll him with your mighty volkblob grenade spam.
I don't understand why people keep trying to be aggressive vs USF early game, it's the only thing they have going for them. Get past that and they just can't keep up with the attrition since their ambulance is shit and combined with major is 13 popcap which bleeds them out even more due to upkeep (the most numerous army on the western front ends up getting bled out by infantry gg relic).
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If you ask me, snipers are a cancer upon this game. They're more balanced since the dark days of CoH 1, but still obnoxious as hell and mostly dependent on the skill of the player.
Frankly, the biggest issue stems from the lack of stock units that can counter snipers. In CoH 1 US had a jeep and sniper, Wehr a motorbike and sniper, Brits a "snipe" ability on recon sections and PE had kettenkrad stealth reveal/T1 scout cars.
Now we've got M3/sniper for Soviets, Sniper/maybe 222 for Wehr, Stuart as teh only really viable counter for USF because the M20 will get fausted to shit and OKW has the kubel...kind of. Sure the WFA have doctrinal PF/Jager counters, but it's kind of bullshit how both of them will bleed so heavily against snipers while completely impotent. |
Ah right, fair enough.
I agree it got really ridiculous at some points (the cutscenes in the gulag rofl), I'm by no means saying it's very good.
The part where you burn down the village with the civilians still inside their homes had me rolling. It was so ludicrous.
The part in Stalingrad where the commissar executes a bunch of soldiers for rescuing their decorated war hero captain was a close second.
How anyone though these were "heroic" is beyond me. |
The liberator about a U.S. Officer in an infantry regiment which travelled further than any other and was the first into dachau. It's excellent as a soldiers account but also helped me flesh out details of Anzio and the campaign in southern France which broader accounts have failed to do for me. It's also an extraordinary story if survival and very readable and entertaining to boot. Written by Alex kershaw.
For large scale analysis Absolute War about soviet/axis war was fascinating focusing on the ideological nature of the eastern front battle and how the two powers handled it. I know Quinn Duffy drew on this heavily - it includes the account of a t34 ram destroying a tiger and has a lot of detail on the stuff that our Russian friends found so objectionable due to their referencing in game.
What the Russian population found objectionable (and with good reason) is that fact that the campaign focuses on all the negative aspects of the Red Army while calling itself Company of Heroes.
Contrast that with the campaigns in the original game and even Ardennes Assault. Not a singe mention of anything but heroism. |
Snow and Steel : The Battle of the Bulge, 1944-45
Darby's Rangers: We Led the Way
Storming Eagles: German Airborne Forces in World War II
Monty and Rommel: Parallel Lives
Band of Brothers
Beyond Band of Brothers-this one is by Dick Winters
Hitler's Fortress Cherbourg: The Conquest of a Bastion
That's all I can get off the top of my head that hasn't been mentioned yet. |
Every faction has +25% more received accuracy on weapon crews. Now actually when you recrew something it no longer gets that and takes the received accuracy stats of the squad that crews it.
I am very much of the opinion it's a dumb mechanic on MG's.
Agreed. |
It's more a problem with USF 4 man crews also having a +25% received accuracy debuff.
Does anyone know why that is? It seems kinda random to me for one faction to have more vulnerable weapons teams than everyone else. |
t0 mortar, and possibly buff Re's to be like 180 mp ostruppen. |
Don't believe rumors.
It's irrelevant now since the faction is already released, but it would have been pretty interesting. |