Just use Pumas more often |
The freezing game problem is much more important than ping |
(maybe it was a ploy to sell OKW with the right field grey)
ayyyy |
How does one know what you are talking about |
why would you introduce more insta wipe abilities |
They should just scrap all bulletins. The system is beyond redemption and only serves to obscure the loot screens and draw attention from glorious skins and commanders.
If Relic wanted to really enrich the game, they would delete the existing bulletins and issue like... dunno, 10 new ones per army, but really effective ones. And every player gets ONE bulletin slot in the loadout. That way the bulletins become a way to differentiate your army, you pick one area where you want a significant bonus.
The upside is, they could make it MORE powerful than three stacked bulletins. Something as strong and army-defining as basically a 6th commander ability.
Examples: All tanks +15% experience. MG42 +20% rate of fire. Elite mortars - barrage cooldown -33%, max mortar range +10. OKW Panzerschreck cost -50% (now that it's not gonna be on Volks any more). Rear Echelons gain extra squadmember (so up to 6 with vet3). Su76 armour piercing rounds bulletin that adds a timed ability to the Su76. Combined power of 3 Ostwind suppressions in one Ostwind suppression uberbulletin. A bulletin that moves the T34/76 to T3. Ost PzIV comes with skirts and gets a different, offensive vet2 bonus. Gain free conscript squad with every T4 unit built. Sky is the limit.
Sure, this is not gonna happen, and sure, some of them would be OP as hell. That's why you can tweak the numbers. But it would be nice if bulletins actually did something. As long as every army has a selection of hugely powerful bulletins, balance would not suffer and the game would be more diverse.
The only thing I would avoid is core infantry bulletins that affect early to mid game. But at the same time the bulletins themselves could be used to fix some issues people perceive factions have. So "5th Grenadier squadmember" bulletin is a definite no-no, but "gain 5th grenadier squadmember after researching battle phase III" bulletin could work. Yes it is powerful but if you have that bulletin equipped then you are passing on other bulletins' bonuses such as uber MG42s, uber Ostwinds, or skirted Panzer IVs.
Best part? Relic could then sell these bulletins for the same supply cost as a commander. Hell, since they love their cash grabs, they could release bulletin packs for actual money. How is buying 5 superpowered bulletins different from buying 1 commander? Imagine that - unlike commanders, there is no need to make new models or units, or design new sound files. Just make powerful bulletins that fiddle with the stats of individual units or groups of units, slap an icon on it, and sell them in packs of 5.
Good post. |
The art style of CoH2 pales in comparison to vCoH in general. no
The gameplay may be richer but things like music, voice acting and UI are subpar. no
CoH2 just doesn't have it. no it does
The voice acting of most factions (especially Soviets) is mediocre and cringe-worthy at times. no
It's just tasteless no
literally the only thing i'd like is to have the music being played accordingly to faction being played, not the map. music is miles better than coh1 (with coh1 menu themes equally good as coh2 music) and voice acting is around the same.
i played both |
Honestly it would suit wehr better. Stugs don't have that much range |
the amount of bullcrap in this forum is insane |
Here's what I remember.
A few other small differences in the Alpha were
Thanks guys much appreciated. This is all super interesting |