What commanders do you think are under or over preforming just out of curiosity?
So as I spoke of up and op commanders the questions for some examples were directed to me. So I'll give some examples. I have to remark first that like Viper said only a few abilities have to be adjusted or maybe exchanged in rare cases to make it work and change up/op status.
Lets start with the new commando commander first. I think its a good example of a well rounded commander. Very strong AI, smoke and good offmap versus team weapons but no doctrinal AT or doctrinal spamable guaranted-single-hit-killing offmap versus artillery emplacements and the like. Meant to be played agressively, he has strength but he has weaknesses while every commander ability is useful somehow. Interesting for team mechanics/team play in bigger games.
Examples for commanders that have to much good abilities that cover too much blank spots of a faction: Jaeger Armour (Ostheer) or Shock Motor Heavy Tactics (Soviet):
Elephant (with Scope) / ISU-152
Dive Bomb / IL2-Precision Strike
Recon Plane / Increased Repair (Conscripts)
AT-Mine / Elite Infanty (Shock Troops)
Especially in the bigger game modes that have a long late game I don't like this "I have everything I need" in one commander.
Example of an up commander:
Since Wolverine went to tech (and that was a very good decision) there is no reason to take US Armor commander anymore, because you usually took it to skip tech in 1vs1/2vs2 and go for call-ins. Assault engineers scale badly into mid/late and have less meat than other US units, Thompson upgrade for vehicle crews is one of the three worst abilities in this game, M10 is still okay, 240mm off-map is not the best off-map around but okay, Bulldozer is only an option in 1vs1 because of beeing a call-in option. In every other game mode it comes later than Brummbar and is inferior to it in every single way but turnable turret (speed/armour/penetration/AOE/special ability...).
Some tweaks would make it viable: Let assault engineers scale better, exchange Thompson crew upgrade versus something like mines or Tank Commander, bind Bulldozer to tech and buff its AI to Brummbar level. And there you have another specialist commander (like Commando) that gives interestings options without covering any spot by itself. You could even strip the only offmap of it (240mm) and take another tank or vehicle call-in instead (M3/M5/Pershing...). I would like to see more specialist commanders for teamplay.