- Remove super heavies and Panthers.
- Remove StuG, AT, and Tank Destroyers.
- Make all mediums have same stats and cost the same.
Game fixed!
Yeah, that would be working actually XD
I do think it just needs a bigger time gap between Mediums on one side and Heavies + T4 TDs on the other side to justify building the Mediums. Especially in those team games. Just a quick thought: You could lock Firefly behind Hammer/Anvil upgrade for example and invent an "end tech" in T4 buildings for all factions to set T4 TDs and alike further apart from Mediums.
Another solution would be a slightly higher population for Heavies, Super Heavies & T4 TD's, so that there is a further reason to field meds later on with support of Heavies, Super Heavies & T4 TD's.
Taking Ostheer/USF as an example:
Atm PanzerIV has 12 to Jackson 16
Atm Sherman has 12 to Panther 18
As long as you get 1,5 Shermans for a Panther (3 Shermans vs 2 Panthers) or 1,33 PanzerIVs for a Jackson (4 PanzerIVs vs 3 Jacksons), there isn't much of a reason to field the Mediums in lategame.
Edit: And when we are already at it -> Howitzer artillery emplacements could use a slightly higher population too, to prevent turning teamgames into arti spamfest (+Priest and Sexton of course) AND all bunkers with MG upgrade need a population of 2.