+1
+1 squillion
Also for anyone like me who unfruitfully looked for the workshop link to the maps, click on the picture with all the map names
Posts: 226
Thread: MonolithicBacon presents Frigid Conditions15 Jan 2015, 08:17 AM
+1 squillion Also for anyone like me who unfruitfully looked for the workshop link to the maps, click on the picture with all the map names In: Guides |
Thread: NEW PC RESTARTING BUG - Yes, you read that right15 Jan 2015, 06:41 AM
I don't see how slammed? He flamed me and made himself look like a complete tool by posting something stupid without reading the thread first. As I've said before, this is not an issue unique to Coh2 alone. In saying that, I'm sure Relic's coding has an impact on this bug, otherwise we'd be seeing it in a lot more games. As VonIvan said, wouldn't be the first time a software issue has caused a hard restart. People need to read the thread in its entirety before they come in posting some passive aggressive bullshit. In: COH2 Bugs |
Thread: NEW PC RESTARTING BUG - Yes, you read that right15 Jan 2015, 00:23 AM
I've said it a million times already, but at the risk of sounding like a broken record I'll say it again. I AM 99.99% SURE THIS IS NOT A POWER OR OTHER HARDWARE ISSUE. Read my previous posts in this thread for reasons why I have come to this conclusion. I'll get onto sending that event log some time soon somebjord In: COH2 Bugs |
Thread: The People's Choice: (6 - 8) Kursk Winter14 Jan 2015, 01:30 AM
Dude, I think I've said it before. But your maps are beautiful and awesome. And forgot to say, fun to play. I espicially like Foy, which I would have loved to see in the mappool. :-[ here here. Relic, put Mono's maps in Automatch already!!! he's doing all the work for you, and doing a better job of it most of the time!! In: News |
Thread: NEW PC RESTARTING BUG - Yes, you read that right13 Jan 2015, 20:51 PM
Thanks for your support somebjorn. It's amazing how many people post stupid crap without even reading the thread... Drivers are up to date. At least on my system. As I have also said, this happens (rarely) with other games, not just CoH2. This happened to me again out of the blue playing Coh2 yesterday. Same error in event viewer. I'm sure Relic won't even bother looking into it being such a rare problem, and possibly being an issue they do not have the means to fix In: COH2 Bugs |
Thread: (6 - 8) Red Ball Express6 Jan 2015, 12:31 PM
Played a few games with sib + viewers on this map tonight. Great map, looks very nice too! can tell its not a boring Relic map Would love to see this one in the 3v3 ladder rotation! make it happen Relic! In: Map Sharing |
Thread: How to deal with OKW blobs?5 Jan 2015, 08:47 AM
Are you playing team games or 1v1? USF or Soviet? Soviet have the most anti-blob units/abilities of any faction in the game. USF don't really have much. Counter blobbing BAR'd rifles is probably the best bet (seems to be what almost every USF player does anyway) backed up with a Scott or two |
Thread: Experiences with Jagdpanzer IV5 Jan 2015, 08:00 AM
Jzp4 is a great tank. one of the more under-used vehicles of OKW. My only real problem is that it is built from the Battlegroup HQ instead of the Mech HQ (where it should be imo) In: OKW Strategies |
Thread: Howitzer Tank Overperforming5 Jan 2015, 07:58 AM
The perceived over-performance from this vehicle is a result of the cover system/units bunching/poor inf pathing. Many units are preforming stronger than they have in previous patches without having been changed at all, or at least in a way that wouldn't directly effect it's combat effectiveness. This unit's rate of fire combined with the way indirect fire/AOE weapons work now is what makes it so strong. This. A simple "squad spread out" option would fix this. In: COH2 Balance |
Thread: Member pictures29 Dec 2014, 11:50 AM
* Crap it was suppose to be a edit. Not a new post. sorry. Gurl u bootiful!! you should be an internet model or something tehehe In: Scrap Yard |
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