So what you're saying, is that because people literally can't get good, we should make the game easier?
Are you really trying to the do whole "everyone gets a medal" mentality bullshit that is making schoolchildren into entitled, lazy slackoffs?
Jesus, get a grip..
Oh boy here we go.
I'm going to be very, very frank since you feel the need to bring up the Brad crap again.
All you Angry Bears are the ones that got extremely butthurt over the whole thing, solely because Aerohank, someone who is reknowned for being an extremely poor sport and BMer in 1v1s, got his ass handed to him and felt the need to moan on the forums about it. Not only was it extremely hypocritical, but the reaction the rest of his clanmates had over it by jumping on the train was childish. TAB complains about the transparency of Relic, so what better way to get the only balance dev that interacted with the community banned?
Its not like Brad, Jason, and Matt are the only devs at Relic that can actually play this game at a high level. Fantastic, you just eliminated 1 of them. And you all continue to post the same garbage on the forums, even though all of you are just mediocre 4v4 allied only players that vocally complain about the most asinine things.
Thats what "you lot" are all about.
....
Oh, the irony......
You're trying to act all grown up by being "very, very frank" in the middle of a really long immature rant, bordering on a temper tantrum. On behalf of the Bears that I play with, who don't know you or anyone at Relic and vice versa, I would like to wish you good luck with that grown up thing.
|
#ADAPT
As part of this adaptation, why don't you play nothing but 4v4 allies for the next month, then post your win rate? |
Give Katyusha 12-15 armor making it semi-proof to small arms fire, should still die in 1 hit to an AT gun because it's a bloody truck. It also effective out at farther ranges than the Pwerfer.
.....
Great, so when are you going to apply that logic to the Kubelwagen, which is a bloody Volkswagen, and certainly less sturdy than a bloody truck. |
Well I will say CoH2 is the most poorly balanced game RN, its all due to how long it takes for their patches to kick in and their unwillingness to listen to the community but make good judgments on it. Their patches over buff something or over nerf units pushing them hard into the meta or completely wiping out the doctrines you can go (B4,kv1 commander for a start).
You can argue with me all you want but this is going to be my final view on this game. The bias is reaching critical levels, we don't get a lot of information about the game and how units that are adjust are supposed to fit their roles. Its almost impossible to talk strategies or if units are broken without someone calling you a "Wehraboo" or an "allies fanboy" leaving all discussions null and boring.
There is no counter play if you take out call ins for soviets, USF gets beat down by mg spam, and the only way for USF to win is to spam Jacksons to stop panther spam. There isn't a fair game, and its getting duller by the minute as axis and allies go the same commanders and don't have options to explore other ones to get a different game. Adding the Brits wont help the bitterness in the community and its unwillingness to discus balance issues and be open to changes. The past 2 weeks I have made posts constructive topics and issues and half the posts are filled with "its a l2p issue" without even giving the idea a try, they skip the wall of text and look for a TLDR without giving it a thought.
If we want this game to be here after the British launch, we as a community need to get better at communicating and telling people our reasoning behind it. Rn it takes 3 pages of talk to convince Alex that something needs changed. Balance patches are another issues, they should be smaller but more often to keep the META in check and make it so we cant spam broken units and make even more people put the game down, last but not least we need to understand both factions and how they operate. Play a few games as the other faction and think about it from a balance stand point rather than looking at the RAW W/L ratio as those wont till you that much.
This game as it stands is almost impossible to balance without overhauls, not even ESL would allow this to fly and in order to fix this we need more open minds not "l2p" or "Working as intended". Remember this is our game and our passion, we shape this game and its competitive back bone.
The problem isn't us, it is Relic. They made the decisions. They will continue to make bad ones.
My only choice is whether or not to continue supporting them by buying DLC or expansions, which I will probably stop. |
I'm playing CoH2 from beginning, every patch I can see how relic tried to balance this crap, but the last patch is the worst ever. At this moment is impossible to win with german army, the fucking USA always has more people than you in each battle, better weapons and more granades. The anormal russians are the best army of the game, with "hurra", 120mm mortar and more than 4 T34 at min 12 ¿WTF?
I uninstalled this game, because is dissapointing to see how real noobs win me effortless. Then bye bye forever, there are more RTS game with more balance and sense.
RELIC is maybe the worst company ever, with nerd employeds unable to balance their game.
Yes it is. The 2's, 3's, and 4v4 mode is more unbalanced than ever, in favor of the axis. In 1v1, Russians still seem slightly better than either German faction but the gap isn't much.
Taking away precision shot from the Soviet mortars made them much less useful. I've had a 82mm mortar get less than 10 kills in a 4v4. On the other side, I had a Ost mortar get 57 kills in one game. Nerfing the 120 and leaving the pop cap at 10 was way too much of a nerf. Based on performance, the Ost mortar should be at least as expensive as a 120.
MG's are similarly unbalanced. The Maxim is good only for assaults, which means that its utility is greatly diminished after 10 minutes. I've tried the DHSKA and it isn't that much better than it used to be, and still not useful for crowd control. |
It hasn't changed for me, other than taking longer to get to the results screen after a match. On my computer, COH2 has what I think is a memory leak that has been here all along. It crashes when I leave it in the background too long. Once in awhile while playing (maybe 5% of my games), I get a "failed to create..." message and a bad crash that requires a reboot. |
Do you think, in the new meta the hardcore maximspam will make a comeback?
No, with everyone having CAS and unlimited riflenades, Maxim's aren't very good. They do okay garrisoned in large stone buildings and maybe a few other circumstances but overall they aren't great. I'd gladly swap it for a MG42. |
Official response from JLee:
"Its because we really didnt want the Maxim HMG to be an attack-move and suppress everything unit. Because of its fast setup and teardown, being able to lockdown a bigger area felt like it could be a little scary. I'm not saying excluding the Maxim was the right decision but we wanted to leave the possibility of that issue out for now and see how this improves all other HMG teams and come back to seeing if the Maxim also could use this. "
Do the geniuses like JLee actually play the game or are they fiddlefucking their spreadsheets again?
The Maxim is a step lower than worthless. It works somewhat okay in the early game as an attack-move squad, but the shit dps and lack of suppression mean that it can't be used defensively at all. Late game it does little besides costing upkeep. |
What's a "TD" ? Tank Depot ? You can't directly compare the different tiers of the factions. Some of them are linear (USF, Wehr) some aren't (OKW, Soviet). And yes the T34 is underpowered but how does that matter right now ? I never even mentioned the T34 wtf. Every faction has its advantages and disadvantages and that's how it's supposed to be.
The Panther is not a tank destroyer. It's an extremely good medium tank that was given longer range than any other faction's medium tanks. Evidently, that isn't enough for some and they NEED it to be 60 instead of everyone else's 40.
Ost's other TD is the Elefant, with 70 range compared to 60 for all Allies tank destroyers, and its 320 damage is double most Allied TD's, can spot for itself (or everybody when equipped with spotting scope) combined with penetrating on every shot, which was clearly another NEED for some.
PS - I've played with Stug G's since the patch and they're really good, especially when Vet 3. |
In 3v3 & 4v4 last night, we faced a lot of m1919 blobs. Between CAS suppress, walking stuka, MG42, and rifle grenades we didn't have too much of a problem with those. That said, some kind of a cooldown on defensive stance would seem reasonable but I wouldn't want the restrictions from a couple patches ago where you could only use it while camping. |