I genuinely had no idea about that until this thread. All I knew was that you were friends with Brad. I've since talked to others about it, and had the full story.
If I caused offence, I apologise. It wasn't my intention.
REQUEST TO MODS: I'd like this topic to continue about the subject it's intended for, from this point on. If it degenerates again, please close.
It's difficult to have a good discussion on this when we don't have a good data set. Anecdotally, it feels like the balance is somewhat okay in 1's and 2's but not good in 3's and 4's, which is similar to what the random results show. That said, the 3v3 and 4v4 random results would never be a good metric to use to balance the game, unless radical design changes were made (like eliminating all heavies). Realistically, Relic isn't going to make any radical design changes because the return on investment isn't likely to be acceptable. Most of the players play the computer or campaigns, and as long as those are fun to them, they will continue to buy DLC and expansions.
In the group of three that I normally play with, we had a seven game losing streak as allies and a 12 game winning streak as axis at the same time with the current patch. Now, maybe we suddenly forgot how to play allies and only know how to play when playing axis, or maybe the balance in larger games shifted.
In any case, Relic didn't do us any favors by implementing just part of a balance patch. Eventually, we will figure something out that is somewhat competitive as allies in 3's and 4's only to have to go through the same process again when the rest of the changes hit. In the meantime, I'll likely play 1's and 2's as either faction and 3's and 4's as primarily axis, so I can feel good about myself and get the participation medal. Playing as axis is a lot more fun in larger games anyway, given that there is a lot more variety of ways to play as axis in larger games.
On a positive note, 1v1's as OKW seem better now.