No it's not. The ML20 has far too much range, to expect a stuka zu fuss to take it out, against any reasonable opponent.
Also, I'm not seeing any solutions here so far...
There are none. Someone thought that ML-20's weren't being built because they were underpowered. They weren't, it just that everyone has CAS and the ultra-efficient two-click counter to ML-20's. The old ML-20's were okay (don't know about the OST ones). Unless the gun can survive a stuka strike, they won't be built. And now that the ML-20 is batshit OP, I'll load out CAS in every team game. If the strafe's aren't working (which they shouldn't), at least I'll have massive minefields, unlimited rifle grenades, and no ML-20'S.
Giving the ML-20 a slow crawl speed or making the gun survive a dive bomb would have worked. |
balance patch test on Semoisky - game seems pretty balanced |
I'd like to see OKW fuel and muni penalties removed, then abilities/units/tech adjusted (including removing vet 4 & 5) to match performance. In the year that I've been playing this game, OKW has never been balanced in all game modes at the same time and I doubt that it will with OKW being so different.
I'd like to see all sandbags have at least 170, but possibly 330 health, and Soviet ones matched to OKW sandbags. Sandbags are worthless in the balance mod.
T34/85 should be the standard Soviet tank in T4. Replace the T34/85's in Guard Motor with vet 3 T34/76's (may lead to Guard Motor not being as popular, but would make many other Soviet doctrines viable). Both Ost and OKW have Panthers non-doc so they still have access to better tanks and their generalist P4 is about as good.
Do something with irregulars and partisans. They're garbage now. Maybe make them similar to Osttrupen (sp?).
Give the USF some different starting options besides 3 rifles. It's incredibly boring to play USF, and almost as boring to play Soviet. The game feels completely different (more fun) playing OST or OKW, and I'm pretty sure that it is because of the variety of units and strategies that are viable, and not because the units look cooler or that I'm somehow a Nazi. |
give Cons a universal PTRS upgrade (the new, nerfed one) 40 mp/upgrade, can buy only after building either T1 or T2
remove the +.07 received accuracy (this should make them about the same as Grens)
(and give Tank Hunter camo'd AT guns to replace PTRS).
Cons could then support SU76 or T34/76 vs PIV. |
I suggested this one week ago but NOBODY replied to this.
If you want to be heard you have to be "somebody".
This forum makes me sick sometimes.
FYI, You don't have to be a PRO player to have good ideas.
or it could be that all the changes have people more interested in this idea now...
I think there should be a quarterly leaderboard but would like to keep all-time stats. Elo probably shouldn't be reset, as resetting it would probably make for worse matchmaking. |
This is really cool, but the sandbag change perplexes me. 110 health? A Panzerschreck does 120 damage. Sandbags can now be killed by stronger than a Light Tank gun, and even that would only take 2-3 hits. This makes Sandbags essentially useless.
Glad that Relic is listening, but think that 170 hp for everyone's sandbags would be better so that it would take two hits.
This does take a lot away from Cons, without giving anything in return. The +.07 received accuracy makes them easy to wipe, and no weapon upgrades outside of Tank Hunter make them much less usable in larger games.
IMO, it would have been better to do this together with giving Cons a universal PTRS upgrade and removing the +.07 received accuracy (and give Tank Hunter camo'd AT guns to replace PTRS). |
Cons are screwed without sandbags... Damn, they are already a drain late game, with sandbags.
Are you proposing to buff cons late game, or just take sandbags away, with nothing in return?
It's kind of sucky, that they are the only mainline infantry in the game, that have zero use late game, other than capping and building damn sandbags.
You really want to take one away?
+1
Cons already have the +.07 received accuracy, so their life expectancy outside of green cover is suspiciously similar to 0.07 seconds. I don't complain about it though because if I did, everyone would tell me to fight in green cover, noob. Now people want to complain about the green cover?
Volks get panzershreks, Grenadiers get LMG's and can use panzerfaust, rifles get either LMG's or shitty, overpriced bazookas. Cons get nothing and end up scaling worse into late game than any other basic infantry. To top it off, keeping the +.07 to merged models nerfed the one of the most useful thing that Cons did. Now, their best use is to make sandbags for other units. |
No rip to 34s cuz people will still play it despite it is a total trash. It is now a total trash statisticaly and in terms of gameplay but most played mode.
It used to be good for finishing a 2v2 if you were ahead. Now it really out to be replaced by the T34/85 in T4, and replace the T34/85 in Guard Motor with a 6 or 7 cp T34/76, buildable from T3. |
Really nice, but what is sence buffing ML-20 if it will be divebombed in next minute.
Muni on demand wasn't nerfed enough to give ML20 any longer life-expectancy. The difference is that now it will shoot 8 shells instead of 4 before it dies, taking 600mp with it.
Not sure how the rest will turn out. I like the change in price to the ISG. In addition to lowering the price, the ISG, pack howie, and 120mm should have had the pop cap reduced to 8, IMO. |
The KV2 with 320 armor and 1280 health would be a midground between the Tiger and IS-2 armor wise and have the KT's health. Also the ISU fix should be applied to the KV2 because super powerful anti-everything shells are retarded gameplay wise on long range units.
It's limited to one now, so it kinda need to be able to hold its weight against the enemy by itself.
In general, I agree but the KV2 has a range of only 40 when not set up. Its DPS is lower than OST or OKW medium tanks.
The ISU "fix" nearly "fixed" it into oblivion. The 12 second switch, combined with how badly it gets destroyed by shrek blobs make it difficult to use in larger games.
I tried Industry once since the patch and hated it. Too much fuel, too little manpower. I also don't think that Relic could balance it for all game sizes. Either it would be garden pudding in 1's and OP in 4's or vice-versa. |