Would you accept this if someone else said it? Cause this is literally just a long way of saying "trust me, I sort-of remember". The patchnotes missing things was not as common of an occurrence as you make it out to be either
PS - I know we've gone a couple rounds about this. If you do a thread search and just put in "Ninja", you'll see about 30 different threads about changes to units that weren't in the patch notes, none of which were started by me. In a lot of those cases, they weren't confirmed but there were also a lot that were confirmed by people like Cruzz. I'm sure you're not in the mood for a "trust me" either, but trust me, they used to be common.
Also, I think you're reading more into this than I'm saying. I didn't say that Relic was doing this as some sort of secret master plot or anything like that. There was always a tendency to try multiple changes to units in the test patches. Most of the time those notes made it into the official patch notes but not always. Trying to find one specific change would require someone to find all of their patch preview change logs, then read all the way through them to see which changes actually happened. That would be a really time consuming task. I don't think any omissions were intentional as much as they just weren't that great about keeping track of their changes. |
Would you accept this if someone else said it? Cause this is literally just a long way of saying "trust me, I sort-of remember". The patchnotes missing things was not as common of an occurrence as you make it out to be either
The most significant change to it's anti-infantry performance I can remember was to it's moving scatter penalty, which is actually in the patchnotes:
M4A3 76mm ‘Easy-Eight
The Easy-Eight will still have lower moving scatter than most other tanks; previously the E8 had no scatter penalties for moving.
Moving scatter from 1 to 1.35
Don't remember them ever changing AOE. Doesn't mean it didn't happen, but you didn't make a good case
I'd forgot about the scatter penalty. That could've been the only nerf. |
I'd like the B-4 to stay unique, so it doesn't flanderize into just another ML/20. I guess put it back to Meme cannon if suppression didn't cut it.
I'd prefer to balance around the suppression, having a tool to push back infantry pushes/soften to start pushes is really nice.
Otherwise, turn it into another Big AT gun. Just, don't make it just a bigger ML/20. The ML20 is really mediocre. I'd like it better if they made the current B4 into the new ML20 (but with a cooldown nerf and suppression removed) and then made the B4 back into a single high damage shot but buff the AOE and add suppression. |
just used like 20 of these yesterday. the anti armor is good but this thing cant kill infantry that good. you could be shooting at a blob still missing. i had to many lvl 3 e8s and very few kills like sometimes 2 sometimes 6. but did good vs armor to get the vet. no inf kills. scatter sucks and aoe sucks
I think it used to have the same profile as the M4C. Being able to decrew it and abuse the pop cap, plus being able to take one additional hit was what got it nerfed the first time. I had a game where a teammate got 9 of them. When he hit that critical mass, he completely rolled over his side of the map then hit my side of the map. The other side got really salty.
I've tried it a few times in comp stomps. I don't think it's completely trash but it isn't a huge improvement over a standard Sherman.
Rather than give it any more stat increases, it would be interesting to add an ability:
If the MG upgrade is picked, let it switch between AP and HE. This would make it great against massed infantry.
If the commander upgrade is picked, give it either mark target or a 40 range time-on-target. |
Its just raw data. You don't need to dig too deep here.
Semantical.
Are you asking for a definition or why win ratio data for top 200, the data based on skilled use of units by people with knowledge and ability to use then properly is more important then data based on ullumulus, thekingsowns and mr.matrix300 masses?
I wouldn't, you can't quantify skill of players and that alone creates unmeasurable deviation.
You can't use bell curve, because its irrelevant how mid level players play, they can't use units to full potential, hence we go for top 200 and even there, difference between top 200 and top 20 is too massive to measure properly, hence standard 5% deviation would be used.
Win/loss is nominal data. You have to transform it before you can do any statistical analysis.
Margin of error is normally just used on opinion polls, not when comparing if one treatment is different than another.
Statistical significance is the term normally used when comparing treatment (Factions in this case). It is definitely not always 5%. This might help:
https://www.statisticshowto.com/probability-and-statistics/statistics-definitions/p-value/
Why be so harsh on him? It didn't seem like he was trying to be a jerk. |
Should be obvious that's a no go. There's not a single heavy tank commander that also has an offmap that is powerful enough to kill howitzers or defensive positions, for a good reason.
Since the commander upgrade in Elite Armor is okay, could you please add it to the Puma and JP4? |
Some people should understand this....
Less then 5% deviation from 50% means faction -IS- balanced.
Its really not.
Its exactly how healthy balance should look like(except for underperforming brits).
Did all you people pretended to be sick or run from school when statistical analysis was being served on lectures?
Differences between 4 of 5 factions are within error margin, given obviously not all players have equal skill.
You'll never see perfect 50% in a game with less then 7 digit population and anyone who knows a single shit about statistics will tell you that that 5% deviation is perfectly fine balance.
If you don't believe me, get a coin and start tossing it.
Tell me what results you've got fter 20 tosses and then after 200.
Since you're lecturing people on statistics, please answer a couple of dumb questions for me.
What type of data is win/loss?
What is the difference between error margin, margin of error, and statistical significance?
How would you calculate a standard of deviation for wins and losses? Why would you want to calculate something like that? |
This is what people who promote “purifying the ladder/population/pools” look like.
Lol - we have a winner!
The most ironic thing about the OP is that by guaranteeing a loss for himself, he is purifying the ladder. |
So the game for you is 200 player only ? and even in this, they are not over performing and they are below 50% winrate while some other factions are above 50% winrate, now lets look to their overall performance not just top 200
https://coh2stats.com/stats/month/1617235200/1v1/wermacht?statsSource=all
or maybe the players that aren't top 200 could start watching casts of the better players and try to get better so it doesn't seem so unbalanced..... |
coh is in your blood now 😂
Yes, the addiction started slowly, with just Soviets. It then spread to Americans......After a couple of years, it included Ost and OKW....Then, I even tried UKF, but it made me feel dirty. After a few months of not playing that abomination, I feel like I'm on the road to recovery.... |