I wonder what require more skills, blobbing or pushing a button to delete everything it targets on a unit that can roam around easily due to its high armor and high HP.
This unit is like a blob on itself. But a good old fashioned blob that delete everything on its path.
I think part of the problem is that the amount of effort you need to put just to counter that unit is definitively too high vs the amount of effort to get benefit from it. Even if you manage to catch it off-guard with appropriate counters you need like 30 seconds to destroy it. And this not counting on the potential support the player can bring during this time.
It is not that I'm against a nuke unit, but it must be a unit with various flaws exploitable by the opponent. Not what it is actually.
For instance the decrew if damaged while reloading was an interesting mechanism even if flawed. So instead of simply removed it, why not having change the decrew by something else like a damage modifier giving +100% received damage while reloading. So the opponent has a windows of opportunity to deal with it quickly and force the owner of the unit to be much more careful after a shot.
Oh and put back the manual reload, so the owner has a bit more to do than just going forth and back and until pushing the hit button.
The video I posted was probably a little misleading. The wind-up takes awhile so you have to guess where they're going to be. I disabled the FOW in the replay. The player probably would've been able to save some of his Penals if he full retreated instead of soft retreated. Still the result was as hilarious as the blob of five Penals was annoying. If there was a Sturmtiger hall of fame, this shot would have to be in it as I got 32 models in one shot.
The Sturmtiger still has manual reload, but that isn't the problem with it. If you time it perfectly, the shot can come out of the FOW and wipe a squad before you can react. I haven't got that good with it yet, but promise to keep trying until they nerf the range. The other problem is the guided-missile grenades that it shoots. When playing against a Sturmtiger, I've closed in on it but was unable to finish it on several occasions because the guided-missile grenades are ridiculously good. They'll usually kill at least 3 models for 20 munitions. Soviet mines were never that good and they got nerfed.
As for the B4 being OP, I've tried it a few times and never had much luck with it. It's better than the ML20 but roughly on par with the LEFH. I don't even keep it in my loadout now. Interestingly enough, the current B4 is almost the same as the old ML20. The ML20 used to shoot 4x 300 damage shells instead of 3x 400 damage shells. I wish the ML20 was the current B4 and that the B4 was restored to it's former high damage, with either an AOE buff or a reload buff.