It's a great community initiative and I will contribute where I can.
However, to make this a reliable and consistent long term mentoring program then it has to be a win-win premium deal for both involved.
To attract as many top players possible and also to sort the serious new players from the rest there just has to be a small fee which should be 100% non-profit.
As example, create a COH2 "tournament fund/prize pool" and let the new players that signed up pay a small fee such as 5$ which then goes back to the prize pool for top players in tournaments.
So with something like this everyone win which foster more professionalism and attract serious players.
With a free service its to easy wasting everyone's time and energy so eventual the program loses its momentum.
Well, mentoring people could be seen as a long term investment in the community because right now there's a massive lack of good players. So I don't really think a fee is necessary even though I would not rule it out completely.
The coaxial one on the Panther (which is what I thought he was talking about) only has 6 at point blank. But yeah regardless of the performance of the MG's it still doesn't justify the insane cost for the Ostheer Panther.
Let me put it simply. Something being worse than everything else cannot be justified through the lens of "asymmetrical balance".
However the Stug isn't worse than everything else. It does actually possess an above average quality.
So it the T34/76 being unmitigated garbage "asymmetrical" balance? I fail to see how Ostheer TD's being bumped up to the same level as literally every single other faction in the game's TD's would cause an issue.
I mean, yeah the Puma, and M10 both have 50 range but they are also fast and have a turret.
The Ost Panther is very, very cost ineffective due to how much teching costs on top of 175 fuel. The OKW Panther however, IS cost effective. I don't buy MG's on Ost Panthers because I almost never have games that last long enough for me to justify the purchase of one.
The StuG G right now is fine, but I would be more than happy to trade the MG's on the Ostheer Panther for a range increase, a cost reduction, or a ROF bonus.
What's a "TD" ? Tank Depot ? You can't directly compare the different tiers of the factions. Some of them are linear (USF, Wehr) some aren't (OKW, Soviet). And yes the T34 is underpowered but how does that matter right now ? I never even mentioned the T34 wtf. Every faction has its advantages and disadvantages and that's how it's supposed to be.
Wow a whole 6 DPS at point blank range, with a max range of 35 that sure is great on a tank that you never want to use close to infantry.
The "asymmetrical balance" argument made sense in Vanilla were we had 2 distinct factions that had hard set rules with extremely few exceptions.
Since WFA those all went out the window. You can easily face these days an Allied army consisting of 5 men or fewer squads or an Axis army consistent of 5 men or greater squads.
What the hell, asymetrical balance is just as important right now as it used to be back when we only had two factions. I have no clue what your squad size example has to do with this. In that context OPs reasoning doesn't make sense. It's not "unfair" when a faction has a disadvantage in a certain area.