Except teching is not linear. (Except for poor Neo-Soviets, but even then there's still the matter of whether you invest in a heavy t3 or tech t4 quickly or use call ins)
What tech structures you choose to invest in is very important. Where you put your fuel is very important. An American who gets grenades and an ambulance before lieutenant or captain will have a very different 7 minute force composition, but a stronger early game.
He will also have lost the game at the 10 min mark which goes to show that even the very few options players have only exist on paper. |
Was it though?
What I remember, playing mostly Soviets, was that playing against the PAK40 wall with the inevitable Tiger follow up was very stale and boring and victory was more often than not decided by who spawned where and on what map. Map with good lanes of fire for PAK40s? Germans win. Map with bad lanes of fire for PAK40s? Soviets win.
Yes it was, the game during that time wasn't just a conistent flow of small to medium engagements like it is today. It had highs and lows, ranging from extremely intense tank battles to slow sort of "build up" phases.
The games I've seen from the ESL cups didn't have such a dynamic. There were small engagements all over the map throughout the entire game and at some point one player managed to get a small advantage and overcome his opponent.
Also the map issue is just as prevalent as it used to be. |
the callin meta was not only one of the worst metas of all time, but one of the most prevalent negative issues with COH2 for the longest time until they FINALLY fixed it.
Soviets relying on callins because their stock tech options blew ass AND were unaccessible, on top of 99% of their doctrines being utterly worthless because callin spam docs were the only thing worth picking, vs grenspam make sure you plant a teller stall for Tiger pakwall. wooo. 85/10 would play again
This meta right now, if you cut out the brit bullshit like mattress and emplacements, is 1,000x better than that garbage meta. Ill take it a step further, 10,000x better than that trash meta.
Yes in theory it was boring and repetitive but the actual GAMEPLAY itself (gameplay as in troop movment, dynamics during the game, positioning etc) was just so much more engaging.
Edit: Also what difference does it make whether you get your units from obligatory tech buildings or from doctrines ? |
This is the most incorrect thing I think I'll read today.
Teching dictates what units you can build and what you have available (I.e grenades). The timing you have those at has a huge impact on the game.
Considering that it's the only way to spend fuel in the game except for a few minor exceptions (grenades being one of them) the timing really only depends on your fuel control rather than your decision making. Fuel control however solely depends on your map control because fuel caches are irrelevant in the current meta game. And apart from fuel caches there's no way to influence how much fuel control your mapcontrol grants you because the amount of ressources you get from each point doesnt vary as it did in coh1. So all teching does right now is giving a player with good mapcontrol an advantage which is something the call in meta didn't really change. Map control gave you a lead just like it currently does, maybe not to the same extent but it was certainly a major gameplay factor.
-> teching is pretty much superfluous |
No, thanks. I like teching.
tbh teching is a mere formality in coh2, it's there but it doesn't really promote decision making nor does it serve any other important purpose. |
This game was far more interesting back in the day when pretty much every game resulted in T34 swarms fighting multiple tigers and paks.It may not have been the most diverse gameplay but it was intense as hell. Surviving T34 rushes as wehrmacht was really hard to do but possible. The game was less mirrored back then too. (no luchs vs t70 etc) |
I am thinking of changing my 1v1 commander lineup as follows: osttruppen, spearhead (for the mortar HT) and what's a good third one? Elite troops? Mobile defense? Mech Assault worked for me in the beginning, but against stronger players it seems to be easily countered.
Mobile defense is always nice to have because it can save your ass in case things dont go as planned. It's not necessarily the commander you want to pick in every game due to its situational nature but it can be very useful if you lose early map control. It basically allows you to skip tech and just go for a puma/command tank combo instead which is much cheaper. |
Actually the veterancy was working In terms of relieved accuracy. Now no veterancy works, so it will be noticeable.
Playing and watching the game in this state is something quite a few people won't be doing until it's fixed.
I don't actually think the lack of vet bonuses changes anything about the game. It's still bad to lose units for obvious reasons. And apart from that it doesnt make a difference because it hurts all factions equally.
|
I really like your hard work and passion. But watching ESL in the current state of the game is REALLY cringe-worthy. There's no tension in veteran units at all, no need to keep them alive.
I expected better support from Relic, but right now, it's the community who keep this game alive. It is certainly not Brad, who prefers to troll in streams, and in the forums telling us L2P.
Considering there's lots of money involved, I really thought the ESL would be at least pushed back one week due to technical problems with the game. But eh, that'd be too much expected from Relic.
This must be kind of a placebo effect tho considering that people haven't noticed the vet problems for months lol |
Besides the first opening sentence....blah blah blah.
My post was addressing the first sentence. A map maker takes his time to create something for the community for free on his own time. I would think you might want to defend THAT person instead of the one shitting all over him.
Anyways, trash me or the map maker now. I'm done with this thread.
This holds true as long as the map isn't implemented into AUTOMATCH. Time investment doesn't justify a map if it significantly worsens the playing experience for the average automatch player.
|