It has a massive arc
Comes at T0
Best suppression
Best MG ability
Pairs brilliantly with pioneers sight bonus
I only want emotive based opinions from people with axis pfp
also comes with 240 mp mainline that can probably beat all mainlines and some elite infantry after a 60 muni upgrade and is encouraged to be blobbed for maximum damage/effectiveness
but actually they come in less soldiers per squad so its natural that they get better quality support weapons too
The strength of the commander is not that cons are more accurate, but that cons are so expendable that it's ok to rush them in front of a fucking tank, lose half your squad, retreat to reinforce with 14mp a model whilst giving the axis player the beating of a lifetime. Especially if it's early game, and he only has a Panzer IV. 3 PTRS cons and he just lost his major power spike. Penals are way too costly (and way too good anti inf wise) to take on such a hard task of being the AT squad. The only saving grace for them is the mininuke they have against vehicles. If that were to be taken away, they would go back to being a very good early game semi elite anti inf unit (which I would be perfectly fine with).
I always equip this doctrine, because it's my ace in the hole whenever I feel like I am playing behind the axis players and know they are going to have a tank soon. Obviously it's not a first tier commander, but absolutely the perfect lifejacket style last resort.
where are you paying 14mp for a conscript squad? they still cost 20 per reinforce
3 ptrs cons doesn't 1shot a panzer 4 (especially not a p4J)
penal ptrs is expensive but sometimes your infantry just gets beaten late game by the enemy infantry, or the utility becomes valuable
you will not kill a tank with ptrs conscripts that hasn't been mortally wounded beforehand, or the enemy is simply bad for it to happen. Matter of fact tanks like the panzer 4, tiger or king tiger (or any other anti infantry tank) will bleed your troops out of cover
You'll find point blank shootouts more common than most ppl realise, esp when the TDs are desperately trying to reverse from a tank dive.
this would be an argument if allied TDs didn't have an (arguable) medium/hard disadvantage against tanks that are able to fire back, as all of your adversaries will always pen you and have more HP than you do
Nethertheless, most ppl here reading "260 pen TDs" will understand what I mean.
Do you have a better shorthand description then?
Panther is going to get annihilated by a half-decently piloted tank with KT stats. Outslugged, out-dps'd, out-armoured and outgunned. It's like sending a Comet vs KT and then unsurprisingly being flattened into the floor and then 10 more metres deep. Maybe you can win the lottery in bounces but this is unrealistic.
What's OST going to get vs this monster then? StuGs? PaKs are already DoA vs SOV late game. You want Elefant and JT every match guaranteed? IS-2 was highly cancerous during the heavy meta iirc. OKW's 200-185-170 pen JP4s struggle vs IS-2 today, nvm this thing.
worth mentioning that a panther (And stug for this matter) both already outrange an IS-2, and a panther is faster than an is-2 by default (getting only faster with blitzkrieg).
since kiting enemy tanks is an alien concept to axis players, the panther can additionally sit in the IS-2s firing range and, while not outright beating it, repels basically all attacks done by it, hence why I made the thread a long time ago.
apparently paks are bad despite having the objectively best AT stats in the game for towed AT, they could have a thousand penetration and somehow it would not seem to be enough...
A bit off-topic, but I've always wondered if the game would benefit from slower repair and healing rates in general. Dealing health damage - both to tanks and infantry alike - isn't all that valuable in most cases since it can be restored rather quickly. This is of course especially true for infantry, for which HP damage is only really relevant in the very early stages of the game, but also for some tanks as you stated. Things like the KV-2 or Churchill being slower to repair is quite a clever and IMHO underused balance approach that could be applied to other units as well.
health damage is absolutely valuable in the way of forcing lower health enemies to take more casualties or retreat to heal up, at least early on where you haven't established healing yet
So nondoc range 60, 260 pen Axis TDs when? It's a struggle as is with JP4s to beat IS-2, featuring a racket of bounces. Even had a pair of JP4s defeated by one IS-2.
There is probably just more times when a Tiger is a viable pick Vs an IS2.
Axis generally has some better AT options, so it's often easier to counter a IS2 Vs a Tiger.
Either you need to know they don't have heavy tank destroyers available, or you can negate them using chocked map.
generally allied armor is weaker in terms of raw firepower and/or durability/armor. A tiger fights a T-34/85, or sherman variant, or a KV-1, while an IS-2 would fight a panther or two stugs (both of whom outrange it, mind you), occasionally panzer 4s that it can bully.
Allies have their tank destroyers, who are really good machines, but they do not make the tiger obsolete at all. And the tiger has combat smoke and blitzkrieg, which let it be extremely survivable
The biggest problem I see with Lend-Lease Commander is the lack of an Artillery or Air ability on the map. You have a truck that increases resources, but you have nowhere to spend your ammo. You can overlay the entire map with mines and you will have a ton of wasted ammo.
true, an average sov wont even realize how much he's banking up in terms of munitions. on the brighter side, you CAN burn through it all with Zis barrage, satchels, the M4C smoke, and mines