Going to leave my opinion here then, Im not going to express my opinion on team games since I was never was a 2v2,3v3 or 4v4 player but rather my input in the 1v1.
I think that vCoH was better and ill state why, now that people can't discard my argument with the old excuse of "you dont play coh2 at a high level". First of all the strategy depth in both commanders AND teching is shallow at best in CoH2, I can expect the same openings every game regardless of what happens in the game because they are simply going to be the best openings/Strats.
Commanders:
picking a doctrine in vcoh was an important decision which changed your vision on how you would play that game, each doctrine had two trees which you could choose from and the path you choose was important too, so you could have the option to put the points where you wanted them. Although ill admit relic gave up on the game so all you would see was infantry doctrine for the US faction like 99% of the time but that was something that could be fixed with patching (im saying this because its being talked a lot here the diversity of strategies). In CoH2 however almost all the commanders feel like they are trying to offer a bit of everything and no specialization, no choices whatsoever after picking them plus the fact that many of the abilities feel bland makes it that its more of a choice between the best commander overall than the best commander for the situation you are in.
Teching:
Teching in vCoH led to some interesting mind wars that maybe the usual viewer wasnt aware while watching SNF4 but it actually had a lot of diversity in that sense (I also dont believe you saw a lot of diversity in strategies in OCF especially for the USF faction, basically rush m20 all games), so what teching am I talking here? Well ill use US for the example, you could go with 3 general opening with diversification in each, you had the wsc rush which allowed for a fast sniper,four rifles into BARs, fast m8, grenades + triage center (equivalent of the ambulance for those that dont know vcoh) and some more opening variants depending on how many engineers you built. it's not just about is he going fast BARs or m8, obviously you saw a lot of that on SNF4 because they were what you could call the safer strategies which is what you are going to use in a very high level torney where you dont want to risk it. For me in vcoh it felt you had choices on what you wanted to do with the teching and it would highly impact the game, in CoH2 however I can expect the same teching every game for every faction which makes it much easier to predict, is he USF? then you will probably see m20 rush, is he OKW? 3 to 4 volksgrenadiers into ISG and infantry spam all around, is he soviets? cons spam into into t70 with KV8 coming later on in conjunction with AT guns. This is what I mean, vCoH was more about the teching choices you made AND how you used your army effectively ,CoH2 is more about how you use your army effectively and its missing the teching mind wars that vCoH very much had.
That's my opinion feel free to disagree with it. |