I´m not big fun of a straight Grenadier buff.
Ostheer has the best synergy with support weapons and the last thing I want to see, is them becoming another "spam your regular infantry to win faction".
The only thing that´s needed in my opinion are small buffs to the armor. Tiger + 30 front armor, Panther getting OKW stats and - 5 fuel for the Panzer IV. See how that works out.
Profile of Butcher
Post History of Butcher
Thread: Just some thoughts on Ostheer units currently. 13 Jul 2016, 15:50 PM
In: COH2 Balance |
Thread: Make Ostheer lategame great again!12 Jul 2016, 16:19 PM
Ostheer is a house of cards that is only braced by the Sniper. Lose the Sniper and it collapses. Again: I could live with the weak early game if Ostheer at least had something to compensate later on. As was intended with the initial design. The lategame was once strong. Then it was nerfed to the point it was balanced versus Soviets and Amis. Then the Brits were introduced making Ostheer obsolete. And in the recent patch all the Allied lategame TDs were buffed versus heavy equipment (on which Ostheer relied the most) and heavy tanks were nerfed additionaly (no deflection stun, rear armor). Now don´t act surprised that Ostheer doesn´t work. In: COH2 Balance |
Thread: Make Ostheer lategame great again!10 Jul 2016, 17:29 PM
Like any other expensive Heavy tank in the entire freaking game, what do you want, some unrealistic and unproportional heavy tank advantage?The IS-2 and KT can take hits from anything but the dedicated tank destroyers. The Churchill variants can take shots with their HP. The Tiger on the other hand - while lacking the HP pool of the Churchills - is more reliably penetrated by what I would call "middle class AT" (Easy 8, T-34/85, lend lease Shermans, Comet, M10, on shorter ranges even by the Cromwell). These vehicles all struggle with the KT and will seriously threaten a Tiger from the front. Two will easily finish it. I´m just asking for a bit more frontal armor to reduce the chance of frontal penetrations. Currently that happens quite often. 30 or so points to the frontal armor is totally adequate. Also you still haven´t told me what the Panther is good for when StuGs totally out-dps it. Iirc the StuG reload is 4 seconds, the Panthers reload is 6.25 seconds. For a 640 HP T-34 the Stug will need 16 seconds, while the Panther will need 25 seconds. With the ready aim time and other factors this might differ but only marginally so. In: COH2 Balance |
Thread: Make Ostheer lategame great again!10 Jul 2016, 15:14 PM
No point getting panther? yeah right man...Well, he isn´t the only one seeing that the Panther serves no purpose. Tell me one situation where I should get a Panther over 2 or 3 StuGs? They will melt down even the IS-2 faster than the Panther ever could. The only advantage the Panther has I could think of is the turret and the ability to chase a Jackson. But that is only possible when your opponent is making huge mistakes and can be done by the Panzer IV as well (higher dps). The Tiger can´t tank effectively. It get´s penetrated from the rear when flanked (as it should) but it also gets regularily penetrated from the front. Either way you have to drive out the Tiger after some seconds. It is simply frustrating not to be able to move it into a favourable position. I´m also reasonably high ranked with Ostheer before the l2p arguments start. A reason for that is me avoiding the Panther and using the Tiger only as AI with Pak walls (works but is bullshit). In: COH2 Balance |
Thread: Make Ostheer lategame great again!10 Jul 2016, 09:28 AM
So the Panther/Comet battle if much more close than the other one, but still there are some weird discrepancies for a faction that for the entire game is forced into a defensive role, having the battle dictated by the enemy all the time - what was meant as the selling point of the Ostheer originally has now become its greatest curse with the way mobile units are pumped up by the game's mechanics.This is actually the smartest statement in this thread (I´m not implying the other stuff isn´t reasonable aswell). Ostheer has to react the whole game. It initially was designed to react early- and midgame but dictate the lategame. And thus it evened out. Nowadays they can´t even do the latter. Nowadays you are hard pressed to keep the blob at bay with multiple support weapons, somehow not get annihilated by a mortar, only to somehow get a Panzer IV which is also matched by its Allied counterpats and then somehow make it to the lategame where your units are outclassed again. In: COH2 Balance |
Thread: Grenadier survivability buff - Target priority8 Jul 2016, 09:53 AM
The wehr is the glass cannon faction.Glass cannons don´t work well in a game that is focused about obtaining veterancy on your units. Su-76 and Jackson - which I also consider glass cannons - at least have 60 range to dodge shots. Mainline infantry on the other hand should be able to bolster your forces and be able to keep up a fight. In: COH2 Balance |
Thread: My feelings about the game in its current state 7 Jul 2016, 16:10 PM
axis durchfall is realIt´s funny cause that can mean "failure" aswell as "diarrhea". Both words fit the current state of Ostheer well, your choice. In: Lobby |
Thread: My feelings about the game in its current state 7 Jul 2016, 15:14 PM
I bet Katitof is going crazy right now because he can't spam this thread with "axis fanboys" and "playercard plz".The witch is dead. Never ever has this forum been more polite and constructive. Btw. what exactly happened that he was banned? In: Lobby |
Thread: Grenadier survivability buff - Target priority7 Jul 2016, 12:56 PM
Question is, does it only affect Grenadiers or all Wehrmacht infantry in general, for example Pioneers and Panzergrenadiers would also benefit from this or else this should have a lower cost than the British one since it's only buffing a single squad unlike the British one which is buffing 2.The Pionier spam would be real. 5 men + Flamer on 200mp infantry. In: COH2 Balance |
Thread: My feelings about the game in its current state 6 Jul 2016, 16:12 PM
Ah thanks for digging out the stats. I thought the Volks StGs were equal in close quarters yet worse because there are only two. The point I was trying to make: PGs suffer a bit from being a downgrade from Grens on range and that for 100 mp more. I´d like to see them do as much dps on range. It would be blanced as Grens were the cheaper option still and could upgrade to the MG to be superior in that role. I think PGs are a bit of a disappointment for their price considering Brens and Bars are on par with them or even way superior on range while being cheaper in the most relevant aspect (manpower). Currently PGs are pretty much weapon crew baby-sitters or emergency AT units. Nothing really satisfying. In: Lobby |
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