Profile of Butcher
Post History of Butcher
Thread: Ban Barton & Price For Harassing Shadowwada18 Aug 2016, 11:40 AM
In: Lobby |
Thread: Game feels dead17 Aug 2016, 20:50 PM
Playing pretty much about 1/4th of the time I played pre Brits release. Germans getting buttfucked in every aspect, even the ones they should excell in - which would be tanks - is no fun. It is beyond me why the British have equipment that is on par or even superior while their tank designs were a huge flop. You can say what you want but Coh always used to be a bit about realism and certain factions excelled in certain aspects which they actually did well irl (Russians with heavy artillery, US with infantry, Germans with tanks, Brits with defense). Then someone had the idea: "Lol, British tanks should kick ass." And now we are here. This along cancer emplacements (which force you into the mortar HT as Wehr) pretty much killed the game for me, although I wouldn´t say it´s dead. If at least the Panther was buffed. Every now and then I still play just for the fun, though hardly as much as I used to. In: COH2 Gameplay |
Thread: You guys need to see this, Next level bullshit rush.15 Aug 2016, 14:17 PM
If he had parked the halfrack closer to the MG in the corner - so that it would have covered it - he would have won the game. In: Replays |
Thread: Despe Learns 2 CoH14 Aug 2016, 16:26 PM
I like your videos. Keep them going. I have to agree on the issue with the doctrines in Coh2. It was so much cooler in Coh1 when you had a real "theme" to a doctrine. It was awesome to go "Defensive Doc" and be able to build stronger bunkers with the ability to reinforce, set up 88s, call in defensive artillery and your playstyle would actually change accordingly. Scorched Earth is another fine example. It was about blowing stuff up while retreating. This was great. I can hardly remember the names of the Coh2 doctrines. It´s just some random stuff thrown together. It hardly affects your playstyle. In: COH2 Shoutcasts |
Thread: Panther(both factions) vs Comet 11 Aug 2016, 19:32 PM
It´s pretty simple... with the Panther for the increased price you get something that does less dps than a Panzer IV let alone the StuG which does almost twice the damage. Why would I buy that? If they at least weren´t a damage downgrade, I would consider getting Panthers. But the current vehicle is just ridiculous. Worse against infantry and worse against tanks going by damage output (not sufficiently compensated by range, speed and armor imo). The armor doesn´t deflect anything but the regular mediums that the Panzer IV and StuG can already handle. The dedicated AT vehicles outrange it. And the armor penetration isn´t needed in any realistic scenario but the IS-2 (which StuGs and Paks handle well enough). In: COH2 Balance |
Thread: Panther(both factions) vs Comet 10 Aug 2016, 13:57 PM
The Ostheer Panther is shit. Deal with it. Neither is it good as a damage sponge nor as a damage dealer nor does it arrive early enough to make a difference. It´s an absolute and utter failure filling a role that isn´t needed in the game. StuGs and Pak walls win you games. The Ostheer Panther does not. 1. Facing Medium tanks? - Panther sucks because of the low rate of fire. Also it´s going to be outnumbered. 2. Facing Infantry? - Panther sucks. 3. Trying to absorb fire? - Panther sucks as it has a mediums health pool. The armor is penetrated on a regular basis by everything but the cheapest mediums (Crommwell, Sherman, T-34/76). 4. Trying to fight off heavies? - Panther is meh. Heavies aren´t around often. And then two StuGs will beat any IS-2 for cost. The Churchill variants are designed to easily withstand the Panther with a high health pool that laughs at the Panther and its slow rate of fire. --> The Panther needs a total redesign imo. The least that could be done is giving the Ostheer one the OKW stats since it arrives later, yet performs worse. In: COH2 Balance |
Thread: WAR PAINT WEEKEND - AUG. 5 - 86 Aug 2016, 23:13 PM
Worked for me. Luckily I bought one realism skin weeks ago with ingame currency. In: Lobby |
Thread: Panzerschreck usage on Sturmpios5 Aug 2016, 13:58 PM
I never use them. In a realistic scenario you cant. Sturmpioniere are the most expensive engineer unit at 300mp. So you have one or two on the field at any given time max. One is required to go for the minesweeper. And even one minesweeper is only sufficient to attack at one point. I ususally prefer to have two minesweepers. Whenever I face Schreck Sturmpios as Allies I spam mines simply because they have no mine detection left. In: COH2 Gameplay |
Thread: Minor gripe with Ostruppen4 Aug 2016, 10:00 AM
Osttruppen by themselves are rarely enough anyway. A mortar/sniper/grenadier is usually a must-have as well.Depends on the map. Locking down Semoiski with 4 Osttruppen sitting in the village is efficient enough. Also Osttruppen received a massive indirect buff when the MG42 was moved to T0. In: COH2 Balance |
Thread: Penalties for abusive /quit .3 Aug 2016, 21:21 PM
I´m all for a penalizing system in theory. But we have to come to terms with reality here. A game like CS:GO with a playerbase that is in the millions can afford this kind of feature. Seeing how I currently am waiting for a game since 7 minutes in the European prime time during summer vacation tells me that penalizing people would hurt the game. In: COH2 Gameplay |
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