Don´t talk to Katitof, m8. You are just giving him a bigger platform.
Oh c´mon Katitof, be seriuos!!
You are not making any good to the game balance with this kind of ally fanatism!!
Profile of Butcher
Post History of Butcher
Thread: Ostheer weaknesses5 Sep 2016, 18:43 PM
In: COH2 Gameplay |
Thread: Ostheer weaknesses5 Sep 2016, 17:24 PM
He´s only referring to the aim. I´m referring to the performance in general. The dps is piss poor. Add to that that every gimmick is free on the Comet, the Comet clearly outperforms it in every regard. In: COH2 Gameplay |
Thread: Ostheer weaknesses5 Sep 2016, 16:23 PM
OP, you forgot the sad performance of the Panther. In: COH2 Gameplay |
Thread: [2vs2] RIP Axis4 Sep 2016, 12:01 PM
This "argument" is nonsense. You can be a bad player (not implying he actually is) and reach midskill with an easy faction yet still lose versus absolutely godlike players who play the weaker faction. Thus you will not reach the top 10. This doesn´t make the faction any less unbalanced since you are able to win easily versus equally skilled players. There are two factors involved: Faction strenght and skill (maybe RNG being the third factor ). And with the easier faction you got the advantage, yet someone who has the skill will still win while an equally skilled player is more likely to lose. In: COH2 Balance |
Thread: [2vs2] RIP Axis1 Sep 2016, 17:16 PM
So you have 2v2 AT ratio 0.8 and you say rip axis?Those were arranged teams with almost all games pre Brits release. The actual 2v2 random statistic is 0.67 and 3/4th of those games are from before the British release. It´s no secret that since then Germans can´t get a foot into any stage of the game (outside of 1vs1). Weaker early, weaker mid, weaker late. In: COH2 Balance |
Thread: [2vs2] RIP Axis1 Sep 2016, 15:43 PM
Hello, I´ve observed this quite a while now and I think I might open a thread about this. My observations come mainly from a 2vs2 point of view so might not apply to 1vs1 or larger game modes. In short: Axis (Ostheer and OKW) have become almost unplayable in 2vs2s. Reasons: The main reason I see responsible for this, differ from faction to faction. To put it reasonably short, it comes down to the meta strategies, which are way easier and effective to pull off as an Allied player. Another reason being that every Allied faction does something better than both German factions and thus the synergy simply becomes too effective (Brits are way better lategame, US are way better early game, Soviets are betterin the support role). Soviets: Support weapon spam. Maxims + multiple mortars. USA: Rifle blobs into Pershing. Brits: Way superior mid- and lategame. Cromwells + Comets. Especially the Comets border on cheese since they bounce Pak shots on range like it´s nothing and hard counter AT guns at close range (Grenades, Phosporus rounds). Ostheer: Comes down to Sniper cheese into 222s. Yet if you lose that one unit, you are done. One mistake as Ostheer will usually cost you the game. Forget about the lategame if there is a Brit in the game. OKW: Imo crippled since the last patch. It´s a game of catching up to your opponents. Volks with StGs are nowhere able to fight of Bren and BAR blobs. The tanks are not able to effectively outclass anything for their higher price. The Problem summed up: At the end of the day the Germans are hard pressed to deal with all the Bren and Bar blobs early (or Soviet support weapon spam), only to not be able to cope with the Brit player later. Comets are the best medium in the game. Crocodiles and Comets simply hard counter anti tank guns. The only ray of hope for German players, the Panther simply doesn´t perform in the lategame to give Germans an edge, or even be on par with Brits. Especially in 2vs2s the weaknesses of the Brits, Russians and US are usually compensated, making it nigh impossible to defeat them on an equal skill level. There is an almost perfect synergy between the factions. OKW meanwhile seems to have turned into an Ostheer clone with the same weaknesses. Recently playing as Allies feels like a walk in the park, while especially as Ostheer one mistake can cost you the game (OKW still has larger squads). In my opinion another balance patch adjusting the lategame performance of some units needs to be considered. In: COH2 Balance |
Thread: White Elefant25 Aug 2016, 09:00 AM
Didn´t they delete the crew shocks on the JT with the latest patch? Alongside with nerfed side armor? Edit: With side armor I mean the reduced rear armor that also affects the sides in parts before some special snowflake gets offended. In: COH2 Gameplay |
Thread: White Elefant23 Aug 2016, 15:41 PM
It´s not fine. It´s dead the moment it is attacked. I´m a high level player so l2p issues are out of the question. It is the vehicle in the game that is most easily swarmed, can´t properly reverse and even when supported can be defeated for cost in a suicide rush. The high cost makes it incredibly hard to support to begin with. And to counter three T-34s swarming it, you need two Paks. This however is an absolute overinvestment in AT - that additionaly has to be placed in one area - and any smart Allied player will bumrush you with infantry. Even if it stays alive for some time it mostly delivers one shot and then the enemy can escape. Chasing vehicles is not possible due to low speed and the high inaccuracy when on the move. 70 range is also lackluster. Not building that unit any longer. In: COH2 Gameplay |
Thread: This is how you win with Ostheer22 Aug 2016, 16:08 PM
Your ranks say that even pio spam is viable strategy if it's microed properly.On a related note. Did anybody try Pionierspam recently? Can it be pulled off? I tried it only once in a 2vs2 versus dual Brits. Early munitions cache into 6 Pioniers. It worked quite well but I wouldn´t dare doing that versus equal or better opponents. In: COH2 Gameplay |
Thread: Idea: OKW - The second Ostheer21 Aug 2016, 16:02 PM
Why not just play Ostheer then....Because Ostheer is shit. OKW still has the better units in every regard except MG42 and Pak. In: COH2 Balance |
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