AAA I think you would be displeased to find out that the incendiary nade has the exact same damage as the molotov. The only difference would be range, animation, and cost
1. The thing is I never saw any OKW unit stuck in place long enough to die. With sovs it happens even to cons!!! OKW infantry retreat imediately. Maybe its my lag or is it bug??? That makes game impossible to play
2. I read the patch nodes stating that those 2 nades have same initial dmg. But in fact I i dont see that. For me it constantly looks like OKW nade have at least
x2 initial damage
Molos doesnt do dmg in first second at all while okw nade does huge immidiate dmg. DMG over time may be the same. But that over time dmg is irrelevant