Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: When I get the oneshot squadwipe with the ISU4 Dec 2014, 03:57 AM
Lmao that picture is glorious In: Lobby |
Thread: Relic please make report\penalty system3 Dec 2014, 21:30 PM
At least give us the ability to self-moderate according to some guideline In: Lobby |
Thread: Tiger Ace3 Dec 2014, 21:25 PM
how come the unit is very powerful in 1v1, especially vs USF? In: COH2 Balance |
Thread: How the Game Meta moves.3 Dec 2014, 21:16 PM
good analysis In: COH2 Gameplay |
Thread: OKW, the root of most balance issues?3 Dec 2014, 19:49 PM
I do agree with Esxile and Elchino's analysis. Both of you bring up some good and interesting points. I realize the Soviets have their own mammoth set of issues, but like elchino said, the introduction of USF and OKW made balance very hard to accomplish. It seems that OKW is FOTM (the most popular) for the past couple months. THis really brought them to my attention and how unique and strong they have been/become In: COH2 Balance |
Thread: Breakthrough (Ninja Buff or Bug?)3 Dec 2014, 17:51 PM
relax buddy In: COH2 Bugs |
Thread: Have Guard Rifles aged well?3 Dec 2014, 07:49 AM
Guards pretty lackluster ATM. THey are not bad at vet 3 but generally ave performance issues. THey do work well supporting SU85s and AT guns hough. I like buton vehicles that go in for a flank. After that, you type "GET THE FUCKKKKKKKKKKKKKKKKKKKKK OUTTA HERE!!!" as your AT destroys them |
Thread: Tank Hunter Salvage Kits3 Dec 2014, 07:46 AM
i think if u salvage a KT u can something like 300mp 100 fuel. so i think in the long run it is worth it |
Thread: Breakthrough (Ninja Buff or Bug?)3 Dec 2014, 07:23 AM
hey looks like the soviet tank vet ability got transferred In: COH2 Bugs |
Thread: OKW, the root of most balance issues?3 Dec 2014, 05:14 AM
The OKW is one of the most popular, if not the most played faction in COH2. With their introduction into the game, Relic introduced many unique mechanics and concepts. The OKW units have the ability to reach vet 5, which give them incredible scaling throughout the game. The faction suffers from reduced fuel and muni incomes which reflects the abysmal state Nazi Germany was in in 1944 and 1945. The OKW also have a different playstyle, with mobile trucks that can be planted anywhere. These trucks give special benefits such as muni and fuel transfer, healing, free repairs, etc. The faction can also deploy some of the most powerful tanks in the game, the fearsome King Tiger and mighty Jagdtiger. It is in the opinion of this author that the introduction of OKW's mechanics greatly affected the overall balance of the game. With the amount of unique things the OKW brought, it became difficult to balance this faction in relation to other factions. There were many unintended consequences such as the Kubelwagen being viciously strong, 100 percent muni income affecting team games, and the current frustrations with massed schrecks on Volksgrenadiers. It seems that most balance changes are done due to a particular units relationship to the OKW. It almost appears that the OKW dictate the direction of balance, particularly due to the extreme late-game power of the faction and how it handles reduced resources. Taking a page from fellow community member Exsile, the author believes that Ostheer suffer the most due to these balance changes. The Ostheer have a linear power curve; they have a fairly stiff and static early-game but become a potent faction in the latter stages of the game. While Ostheer vs Soviet matchups seem decently balance (these factions have their own issues too), even the USF seem to be balanced when encountering the Ostheer (although the USF pummel the Ostheer in the early-game). In closing, the OKW's mechanics make it extreme hard to balance the game. Attempts to remedy these issues are difficult to come by due to the OKW's unique themes such as reduced resource incomes, vet 5 veterancy, and faction design. These often lead to unintended consequences, with the Ostheer being hurt the most. Do the players believe the OKW are a main cause for many of the game's balance issues? In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-848
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,033
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-786
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-669
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-921
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,087
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