Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: 50% win loss ratio29 Sep 2014, 17:16 PM
Thank you for your explanation Romeo In: COH2 Balance |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 14:58 PM
Of course it would be nice to get info on entire playerbase, but we do not have them yet. Since this is statistics coming from the top 200 players, I'd say it is pretty trustworthy. Why? Because, as someone said earlier, top players probably have a better skill level. They understand the faction well and know the game mechanics well enough to be at such a top level. Lets just say, they are all equally skilled. These statistics then indicate that there is a FACTION BALANCE ISSUE. Obviously having data for the entire database is nice, but players under rank 200 probably lack the skill to be ranked higher. It then becomes hard to separate player skill level from balance issues. Lets say a rank 10000 USA player wins 40 percent of his or her games. Does this mean USA is underpowered, or has the player sufficiently acquired the right mechanics and knowledge of the USA faction to compete? I am confident that the data we have here is fairly accurate. In: COH2 Balance |
Thread: Was Kubel OP before the buffs29 Sep 2014, 12:31 PM
SO was it a good unit before the buffs? Saw some threads asking for buffs or just pathfinding fixes. I was thinking since it became super popular, everyone started using it which made it annoy the crap out of everyone In: COH2 Balance |
Thread: Was Kubel OP before the buffs29 Sep 2014, 04:58 AM
I know the recent patch reverted some of the buffs. I want to know if the kubel was OP before the September 9th patch that gave it many buffs. I sometimes saw the Kubel before the big buff patch, however i saw it a ton more after the buffs. Was it OP before the buffs, or is it a classic case of everyone jumping on the "popular unit" bandwagon? Was it a "hidden gem" that no one used? In: COH2 Balance |
Thread: 9-28-14 4v4 Le Gleize EPIC BOMBING STRIKE29 Sep 2014, 04:31 AM
It was a hard-fought battle, with some intense action but most of all... THERE WAS A GODDAMN EPIC BOMBING STRIKE THAT I DID Enjoy the game See if you can spot it. It is on the left side of the map In: Replays |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 04:09 AM
that is pretty balanced id say. maybe a hair too much favoring Soviets, probably cuz snipers and maxim spam In: COH2 Balance |
Thread: What new Soviet unit do you want to see in CoH2?28 Sep 2014, 18:10 PM
Which would be totally overpowered. For the same reason I´m glad no Jagdpanther is in the game. Imagine 70 range with medium tank mobility... untouchable. As long as those don´t have the same range as regular tanks, I don´t see any hope with that. and yet we have the KT as a nondoc unit i still think it can be balanced within the game though. Although it seems effective using theorycrafting and numbers, i think units can always be balanced within the game environment There are many ways besides just damage, range, and armor You have: 1. rotation speed 2. resource cost 3. build time (this one gets overlooked) 4. timing on when the unit comes out and its relationship to other units within that time frame In: Lobby |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more28 Sep 2014, 17:08 PM
Most popular game mode is 4v4, team games make up 78% of all games played. Time to start balancing team games relic unfortunately, Relic has already made a statement (hopefully others can help me find it) saying they intend to balance 1v1 first, in order for it to "trickle" upwards In: COH2 Balance |
Thread: How the original factions could be redesigned,,,28 Sep 2014, 16:22 PM
I really like the changes, especially for the Soviets. If there are any changes to allow more viable core units, then i am all up for it! Less reliance on commanders that have units NECESSARY for victory is always good! +1 In: COH2 Gameplay |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more28 Sep 2014, 16:17 PM
It seem to be a very vicious cycle. 1. 4v4 game mode 2. Axis and Allies load up a game 3. Perceived or actual balance issues force Allied players to go Axis in order to get wins/less frustration 4. An even smaller number of Allied players searching 5. Leads to more bad matchups due to matchmaking 6. Repeat step one In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSBIH_Kirov_QC WJ ManxMarriner AppleseedDaspoulio: Gnarly Boarder N33dMiCro Bodhi Lincoln Svenski10-2-14 4v4 Lienne Forest FACE THE MIGHT OF THE RED ARMYby: NinjaWJ map: Lienne Forest2-913
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VSCracK Appleseed Frost Child WJlPzAbtl AngryHorizon [LVG-7^] l SoLaU l [ U ] E x i [ S ] t [ A ] n t [LaG] //Fe: Dorn9-28-14 4v4 Le Gleize EPIC BOMBING STRIKEby: NinjaWJ map: La Gleize1-711
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VSPlaidShorts -(TBS)-WeSDF WJ AppleseedlTEA.UP?lG lTEA.UP?l11e Pzg Nordland lTEA.UP?lWunderWaffen lTEA.UP?l Otto Carius9-27-14 4v4 Lienne Forest Epic Arranged Team Matchby: NinjaWJ map: Lienne Forest1-601
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VSAirandfelt BIH_Kirov_QC Appleseed WJBoomhauer [BFreak] FightingHawk [BFreak] Cebosheta [BFreak] Juan El Stretchy neck9-22-14 4v4 City 17 VS CLANby: NinjaWJ map: City 171-631
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VSTintedShades #MrMayhem CracK WJ Appleseedltoliy VodkaEveryDayBro Erich_ von_ Manstein Erwin_Johannes_Eugen_Rommel9-21-14 4v4 Lanzerath THE COMING OF THE BLOBby: NinjaWJ map: Lazenrath Ambush1-789
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