I am not sure I understand - each player DOES receive the same amount of resources in 4v4 they would in 1v1. The number of points is roughly the same.
But I think resources should be looked at. There is a qualitative difference between a single Panther in the field in a 1v1, and four panthers on the field, at the same time, in a 4v4. 4's never really devolve into four separate 1v1s, tanks of all players are usually able to support each other and move in a pack all over the map.
Yes, there is also more Allied tanks but Axis have Schrecks and PaKs. There is a critical point of Axis armour after which anything Allies throw at them gets brutalized by the Axis heavies (and Panthers, which have an armour of a heavy tank).
Typical 3v3+ engagement : two blobs of tanks meet, a few Allied tanks get destroyed, and a few Axis tanks get to 20% and are retreated and repaired with more veterancy, blocked by the other more healthy tanks. Alternatively, an Allied player attempts a flank and eats 12 Schrecks to the face. This is all true even for open maps like Steppes. Add in some choke points and the balance shifts even more in Axis favour (more availability of mines, specialized AT mines, more infantry based AT options).
God damn. The truth hurts so much |
I dont see why. For one what do Soviets need tons of Muni for? They really dont. Ostheers abilities and power are mainly gated by this.
On the Fuel front a heavy tank loss couldnt be instantly replaced as the resources wouldnt support it making fielding one more risk, allow Medium tanks more time to dominate, and losses of heavy fuel points and caches more punishing.
Also it would make infantry more relevant as nothing messes with Manpower income but Pop cap.
I don't mind a resource distribution change, but I think it wont really chance 4v4s much. I am all in favor of stretching the early and mid-game. What I am saying is that Axis will still have the advantage when they do get their units out. Although this may give the Allies a chance to win it in the early and mid stages, imo it feels a little artificial
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I really really dont understand the resistance to limit fuel and munition scaling. I have been saying this since launch. Its really a no brainer. Each player should receive the same resources they receive in 1v1 and no more no matter what map they play on.
@OP i really dont want this fixed with DLC. But hey Relic stated they wouldnt add a Pershing. So add a Super Pershing
I feel that better scaling would not really fix the issue. Axis have a great advantage late game in 4v4. Providing better resource scaling would mean that tech is delayed, but the Germans would still have that advantage late game ponce they do get their units. I am not sure, but this may even hurts Allies as well.
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+1 for Thomas!! One of the best posts on the problem of 4v4 balance I have read! I made a post akin to yours but you covered many of the key points so well!
I would also like to add that key resources like fuel are stuck really close together to VPs in a lot of 4v4 maps. This basically means a cluster of forces in a very small area. There is no incentive for strategic play because all the key points are clustered together (often in bottlenecks or chokepoints).
Additionally, some of the maps are way to "tall". This adds to your observations on the "fortification" of objectives. Since the maps are so tall, retreats are very long and punishing. Losing the first engagement on some maps = major disadvantage. The enemy will have time to set up bunkers, MGs, mines, etc. Hill 331 is a perfect example of how a big map can really mess you up. There are long retreats and adding mud just makes it even more punishing to lose a fight.
Le Gleize is almost the perfect 4v4 map. It is wide enough so flanking and strategic play are rewarding. It does suffer from the fuel being too close to the VPS however. The map is also very tall which means very costly retreats. But it still is a decent map where flanking and pushing are very important
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The Funny thing about Kubels is that they can suppress your troops AND THEN DRIVE BEHIND YOU WHILE YOUR UNITS ARE STILL SUPRESSED |
SHocks or Obersoldaten for me |
I don't have OKW, but I think its cool that they can really put any building down and still be effective. |
HI guys, just a little topic for fun. Which faction do you guys think has the best/worst voice acting??
I think USF has the worst because the person(s) sound so whiny. It also sounds like they are yelling all the time.
I think the best voice acting is probably Ostheer (although COH2 isn't going to get any awards for sound). At least the Ostheer sounds are "dignified". |
uh oh...i feel dirty |
Hi guys is there a way to add a little box on the right side that displays who currently is on the Mumble server?
Thanks |